Reason 1: I don't want to wait 5 minutes on x8 speed to go to the spot I wanted to see
Reason 2: If I miss something, I don't want to have to quit the game and reload the replay, and do Reason 1 again.
is it so hard to add?
Going to a specific time in replays
26 Oct 2015, 21:39 PM
#1

Posts: 521
26 Oct 2015, 21:46 PM
#2

Posts: 1802 | Subs: 1
I think technically it is very hard to implement/impossible because how the engine works.
26 Oct 2015, 21:49 PM
#3

Posts: 521
I think technically it is very hard to implement/impossible because how the engine works.
That's the same reason they gave when I asked why they can't add key remapping

26 Oct 2015, 22:51 PM
#4

Posts: 1802 | Subs: 1
That's the same reason they gave when I asked why they can't add key remapping
This one really is. There are a couple of threads about it.
26 Oct 2015, 23:13 PM
#5

Posts: 769 | Subs: 1
Yeah, the whole thing is a synchronous simulation based on instructions in the replay file, and rules in the game files. It most likely wouldn't know what happens at a certain time without playing all of the game up to that point. This would also likely have a lot to do with a lack of a rewind option.
Planetary Annihilation has a robust replay system, but that probably comes out of the game processing replays in a very different manner.
Planetary Annihilation has a robust replay system, but that probably comes out of the game processing replays in a very different manner.
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