Wild Idea To Change OKW Teching
26 Oct 2015, 20:26 PM
#21
Posts: 1891
I like.
27 Oct 2015, 00:21 AM
#22
Posts: 362
NVM Math fail
27 Oct 2015, 01:32 AM
#23
Posts: 308
I do like the general idea. However, as others have said, there are issues with the current implementation, namely
1. Flak HQ at cutoff at 3 mins = lose
2. Lose 1 truck = lose game 100%
3. Tanks come way too late
1. Flak HQ at cutoff at 3 mins = lose
2. Lose 1 truck = lose game 100%
3. Tanks come way too late
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