Wild Idea To Change OKW Teching
26 Oct 2015, 20:26 PM
#21
Posts: 1891
I like.
27 Oct 2015, 00:21 AM
#22
Posts: 362
NVM Math fail
27 Oct 2015, 01:32 AM
#23
Posts: 308
I do like the general idea. However, as others have said, there are issues with the current implementation, namely
1. Flak HQ at cutoff at 3 mins = lose
2. Lose 1 truck = lose game 100%
3. Tanks come way too late
1. Flak HQ at cutoff at 3 mins = lose
2. Lose 1 truck = lose game 100%
3. Tanks come way too late
1 user is browsing this thread:
1 guest
Livestreams
Offline
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.330173.656+1
- 2.1473793.650+8
- 3.603361.626+14
- 4.20755.790+2
- 5.1299453.741+3
- 6.49070.875+14
- 7.712291.710+1
- 8.16376.682+1
- 9.631401.611+1
- 10.24361.799+3
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3380
Board Info
763 users are online:
763 guests
0 post in the last 24h
0 post in the last week
5 posts in the last month
0 post in the last week
5 posts in the last month
Registered members: 75658
Welcome our newest member, Gg88work1vn
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Gg88work1vn
Most online: 4501 users on 26 Oct 2025, 01:00 AM
