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OKW Flak Defenses

17 Oct 2015, 22:14 PM
#21
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post17 Oct 2015, 20:26 PMHat


They do suppress.


i know , but so slow that orahing conscript can lolotov it before it supress him
17 Oct 2015, 23:29 PM
#22
avatar of BrutusHR

Posts: 262



i know , but so slow that orahing conscript can lolotov it before it supress him


If ur talking about 2cm OKW flak, then u dont need molotov, conscript usually win 1v1 against that flak, if u have two cons then u win 100%.


Tested.
18 Oct 2015, 07:18 AM
#23
avatar of __deleted__

Posts: 4314 | Subs: 7



If ur talking about 2cm OKW flak, then u dont need molotov, conscript usually win 1v1 against that flak, if u have two cons then u win 100%.


Tested.


true , but you dont have 1 hour when your dislodging base defences (ussually)
18 Oct 2015, 07:33 AM
#24
avatar of What Doth Life?!
Patrion 27

Posts: 1664

They have flak emplacements so Soviets can't just drive into the base with a clown car three minutes into a match and win because OKW doesn't have faust until Fals. /Thread
18 Oct 2015, 18:11 PM
#25
avatar of BrutusHR

Posts: 262



true , but you dont have 1 hour when your dislodging base defences (ussually)


1 hour? It isn't longer than 30 sec. (To kill one flak)
18 Oct 2015, 19:20 PM
#26
avatar of __deleted__

Posts: 4314 | Subs: 7



1 hour? It isn't longer than 30 sec. (To kill one flak)


Ah , the world called hyperbole
18 Oct 2015, 20:01 PM
#27
avatar of Ace of Swords

Posts: 219

They have flak emplacements so Soviets can't just drive into the base with a clown car three minutes into a match and win because OKW doesn't have faust until Fals. /Thread


This is the reason.
18 Oct 2015, 20:25 PM
#28
avatar of ilGetUSomDay

Posts: 612

I agree with horase. It's the thing that makes it special.


Naw man think about it, Cpt Molo style M3 flamers would literally kill every OKW at the 2 minute mark. They need the flack guns simply because of the early vehicles
19 Oct 2015, 04:20 AM
#29
avatar of Sikko
Patrion 14

Posts: 113

I wouldn't care if they are reworked, so that they have a arc of fire for ground combat and 360 for air defense. But then the crew has to work like a bunker, and cost/popcap has to be decreased.

Also a new model for fitting the firing arc (like a dug in sandbag emplacement) would be nice.
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