Hi guys: I am back with a two questions about ebps files.
First one:
I have a nasty bug in the ebps of my airborne mortar gun. When the airborne "mortar box" hit the floor and it is open, the mortar shot a round (with nobody on the weapon). I do not know if this is fixable or if it is a vanilla problem.
Second one:
I am modding a Sherman Flamethrower. I had success doing an operative model but my only problem is the animation of the flame. The animation of the flame coming out the main cannon is not showing. 
The tank play the flame in front of it but not the animation coming out of the cannon. 
Is it possible to fix it ?. Maybe editing abps file or something like that.
Thank you very much in advance
Olhausen 
 
			Questions about ebps files
									11 Oct 2015, 10:10 AM
				
	#1					
								
					
				
		
 
    		            							
			    		Posts: 245
									11 Oct 2015, 16:13 PM
				
	#2					
								
					
				
		
 
    		            							
			    		Posts: 756 | Subs: 8
The flamethrower FX need to be added in the .rgo. Unfortunately, we do not have the tools for that.
			
		
									11 Oct 2015, 16:26 PM
				
	#3					
								
					
				
		
 
    		            							
			    		Posts: 245
Thanks eliwood, and about the mortar ?
Regards
Olhausen
			
		Regards
Olhausen
									11 Oct 2015, 23:26 PM
				
	#4					
								
					
				
		
 
    		            							
			    		Posts: 756 | Subs: 8
I am not exactly sure what the issue is.
			
		
									20 Oct 2015, 16:25 PM
				
	#5					
								
					
				
		
 1
1			Posts: 94
I would look at the US paradropped AT gun - they're probably doing something in the actions or something to disable the weapon until it gets manned.
And I def. wish we could edit .rgo files!
			
		And I def. wish we could edit .rgo files!
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