Resurrecting Underrated Commanders
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http://www.coh2.org/guides/33767/commander-tiers
Which I will admit is now outdated after the various changes however of the ones that were in Tier 4 and 5:
okw
Elite Armoured - No comment as I haven't tried it since the changes
soviets
Anything without Call Ins has been de facto buffed by changes to their tech structure and capping of Heavy Tanks
Defensive - I have seen people make good use of this where their intent is to take an area and then dig in very hard. However it does not scale at all so if the game goes later they may be outmatched
Reserve Army - Given that Irregulars are now AT Partisans that's enough to make it good by itself. Further PPSH and Con buffs in this patch mean that you can spam AT Partisans whilst activating Rapid Conscription to back them up with Cons without suffering too much MP bleed and still get the ML-20 built. Not tried this myself yet but I have seen it done
Conscript Support - Cons have been buffed, see above.
Guard Rifle Combined - Has Con buffs, but the Rapid Conscription to enable you to take heavy losses and not as good as Combined Arms
NKVD - Radio Intercept and Recon become very good when you get an arranged team that talks to each other. Propoganda counters Axis infantry and sometimes team weapons. Anti-Infantry is still better however
Partisans - Went straight to really really good and post-hotfix are still a powerful commander
Shock - Very expensive in MP
Soviet Industry - Not tried it since patch, but with cheaper T-34/76s and the M5 now being useful this could be interesting
usf
Mechanised - Bleh
ostheer
See also:
http://www.coh2.org/guides/31838/ostheer-101the-consolidated-guide-to-common-commanders
Defensive - No, its still hard to use as the main business is siting your PAK-43 and your signature later game ability is essentially defensive so you have no doctrinal offensive support. OKW Fortifications does this better and Ostheer have better PAK-43 commanders
Infantry - Expensive, the AFO might help you in early mortar battles versus Brits but again there are other and better ways to get that
Mechanised - Only Commander with Spotting Scope and Artillery combo so may be useful now on that basis alone
Encirclement - No comment
Festung Armour - It's better than defensive at being defensive and has some offensive capability
Festung Support - Only way to get an MHT in Common and has the Artillery Piece as well. Actually seeing this now in a lot of loadouts to counter Brits
Jaeger Infantry - Everything people have said about Infantry is true about this too, though this is more of a fencing and finesse commander
Storm - This a darkhorse pick for being under-rated and underused right now.
It has the Riegel 43 for stopping dead British armour, either early Centuar or late game Crocs and it has artillery and bomb strike for breaking stuff down. It also has Camo so your infantry can scout for same
Posts: 503
There was the tiering system:
http://www.coh2.org/guides/33767/commander-tiers
Which I will admit is now outdated after the various changes however of the ones that were in Tier 4 and 5:
okw
Elite Armoured - No comment as I haven't tried it since the changes
soviets
Anything without Call Ins has been de facto buffed by changes to their tech structure and capping of Heavy Tanks
Defensive - I have seen people make good use of this where their intent is to take an area and then dig in very hard. However it does not scale at all so if the game goes later they may be outmatched
Reserve Army - Given that Irregulars are now AT Partisans that's enough to make it good by itself. Further PPSH and Con buffs in this patch mean that you can spam AT Partisans whilst activating Rapid Conscription to back them up with Cons without suffering too much MP bleed and still get the ML-20 built. Not tried this myself yet but I have seen it done
Conscript Support - Cons have been buffed, see above.
Guard Rifle Combined - Has Con buffs, but the Rapid Conscription to enable you to take heavy losses and not as good as Combined Arms
NKVD - Radio Intercept and Recon become very good when you get an arranged team that talks to each other. Propoganda counters Axis infantry and sometimes team weapons. Anti-Infantry is still better however
Partisans - Went straight to really really good and post-hotfix are still a powerful commander
Shock - Very expensive in MP
Soviet Industry - Not tried it since patch, but with cheaper T-34/76s and the M5 now being useful this could be interesting
usf
Mechanised - Bleh
ostheer
See also:
http://www.coh2.org/guides/31838/ostheer-101the-consolidated-guide-to-common-commanders
Defensive - No, its still hard to use as the main business is siting your PAK-43 and your signature later game ability is essentially defensive so you have no doctrinal offensive support. OKW Fortifications does this better and Ostheer have better PAK-43 commanders
Infantry - Expensive, the AFO might help you in early mortar battles versus Brits but again there are other and better ways to get that
Mechanised - Only Commander with Spotting Scope and Artillery combo so may be useful now on that basis alone
Encirclement - No comment
Festung Armour - It's better than defensive at being defensive and has some offensive capability
Festung Support - Only way to get an MHT in Common and has the Artillery Piece as well. Actually seeing this now in a lot of loadouts to counter Brits
Jaeger Infantry - Everything people have said about Infantry is true about this too, though this is more of a fencing and finesse commander
Storm - This a darkhorse pick for being under-rated and underused right now.
It has the Riegel 43 for stopping dead British armour, either early Centuar or late game Crocs and it has artillery and bomb strike for breaking stuff down. It also has Camo so your infantry can scout for same
Nice write up. On the storm doctrine, do you feel it can be very effective since they changed the camo first strike bonus into increased accuracy instead of damage? Also I would like to try this commander again but I feel like the additional micro of camo for them would be too taxing if I ever use hold fire which is what I would want to do with PG for instance in order to let enemy get into mid range before opening fire in the sweet spot of my range.
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I was wrong.
When I think about utopian scenarios like this I go against the popular and reasonable opinion that armies should be balanced and competitive and commanders should add flavour. When CoH2 was announced I thought that a commander would force you to play a certain way, and the game was going to be asymetrically balanced like a card game, relying on counter picks, maybe Blitzkrieg 3 is the game for me...
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Nice write up. On the storm doctrine, do you feel it can be very effective since they changed the camo first strike bonus into increased accuracy instead of damage? Also I would like to try this commander again but I feel like the additional micro of camo for them would be too taxing if I ever use hold fire which is what I would want to do with PG for instance in order to let enemy get into mid range before opening fire in the sweet spot of my range.
Thank you.
Unfortunately I haven't tried Storm recently so I can't comment other than theory crafting for the OPs request
However looking over that list made me think that this is something people could make work.
Sadly I've got other stuff to be working on that I can't give it a go myself.
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http://www.coh2.org/topic/10710/how-to-resend-an-email-for-new-defensive-commanders
Posts: 3552 | Subs: 2
Posts: 67
I believe that you go to the Official Forums and Sign Up, give them your email and you get a code for the DLC
http://www.coh2.org/topic/10710/how-to-resend-an-email-for-new-defensive-commanders
It worked. You have to sign up "in game" though and not on the forum.
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Thank you
Posts: 503
It worked. You have to sign up "in game" though and not on the forum.
same deal for OKW defensive community commander? what u mean in game sign up?
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