ok so i get a bugsplat on a map whenever i open the texture editor.
it only happens on this one map.
and i have about 8 textures with no more than 4 on a single chunk.
any idea how i can fix this issue?
is there a way to clean up the map? and make it behave?
any trouble shooting ideas will be nice.
as in is there a way to "rebuild the integrity" of the map
bugsplat worldbuilder when opening textures
7 Sep 2015, 10:35 AM
#1
Posts: 32
7 Sep 2015, 10:41 AM
#2
Posts: 32
i dont mind redoing the textures if it saves everything else, the crash happens as soon as you open the texture editor, if there is a way to reset the textures without going into textures then that will work.
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