Anti-tank guns must have hold fire ability again
									30 Jul 2013, 23:23 PM
				
	#21					
								
					
				
		Posts: 115
+1 would love to see this on AT guns. Don't see much sense it expanding it to all units though.
			
		
									31 Jul 2013, 06:33 AM
				
	#22					
								
					
				
		Posts: 2561
Well it looks like we are all in agreement for once.
			
		
									31 Jul 2013, 08:29 AM
				
	#23					
								
					
				
		Posts: 531
+1 on this, needs to be in the game.
c'mon relic!
			
		c'mon relic!
									31 Jul 2013, 08:59 AM
				
	#24					
								
					
				
		Posts: 255
You have my upvote as well Stephenn. Good suggestion. Relic, listen to this gentleman.

			
		
									31 Jul 2013, 09:19 AM
				
	#25					
								
					
				
		Posts: 8
+1 hf for at guns and tanks
			
		
									31 Jul 2013, 09:24 AM
				
	#26					
								
					
				
		Posts: 934
+1 
Ty for the bump. I actually forgot I made this over a month ago. Would make a solid improvement without effecting directly anything balance wise. Please add Relic!
			
		Ty for the bump. I actually forgot I made this over a month ago. Would make a solid improvement without effecting directly anything balance wise. Please add Relic!
									31 Jul 2013, 11:06 AM
				
	#27					
								
					
				
		
15			Posts: 786
I hate when I'm flanking an MG with conscripts, you have to get really close to throw a molotov and they start shooting from far away
			
		
									31 Jul 2013, 16:09 PM
				
	#28					
								
					
				
		
Posts: 101
Agreed on hold fire.
			
		
									31 Jul 2013, 16:13 PM
				
	#29					
								
					
				
		Posts: 76
Now I'm fairly sure I've seen Hold Fire on ZiS...
EDIT: Ah - was when the gun is camo'd in which case - hold fire please!
			
		EDIT: Ah - was when the gun is camo'd in which case - hold fire please!
									31 Jul 2013, 19:43 PM
				
	#30					
								
					
				
		
1			Posts: 1006
Hold Fire for all units pls! Tanks too!
+1
									31 Jul 2013, 21:19 PM
				
	#31					
								
					
				
		
    		            							
			    		Posts: 3293
everything should have a hold fire ability. 
			
		
									5 Aug 2013, 15:53 PM
				
	#32					
								
					
				
		Posts: 215
fully endorse this idea, ATG could use some tweaking and this would be a good start
			
		
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