Anti-tank guns must have hold fire ability again
30 Jul 2013, 23:23 PM
#21
Posts: 115
+1 would love to see this on AT guns. Don't see much sense it expanding it to all units though.
31 Jul 2013, 06:33 AM
#22
Posts: 2561
Well it looks like we are all in agreement for once.
31 Jul 2013, 08:29 AM
#23
Posts: 531
+1 on this, needs to be in the game.
c'mon relic!
c'mon relic!
31 Jul 2013, 08:59 AM
#24
Posts: 255
You have my upvote as well Stephenn. Good suggestion. Relic, listen to this gentleman.

31 Jul 2013, 09:19 AM
#25
Posts: 8
+1 hf for at guns and tanks
31 Jul 2013, 09:24 AM
#26
Posts: 934
+1
Ty for the bump. I actually forgot I made this over a month ago. Would make a solid improvement without effecting directly anything balance wise. Please add Relic!
Ty for the bump. I actually forgot I made this over a month ago. Would make a solid improvement without effecting directly anything balance wise. Please add Relic!
31 Jul 2013, 11:06 AM
#27

15 Posts: 786
I hate when I'm flanking an MG with conscripts, you have to get really close to throw a molotov and they start shooting from far away
31 Jul 2013, 16:09 PM
#28

Posts: 101
Agreed on hold fire.
31 Jul 2013, 16:13 PM
#29
Posts: 76
Now I'm fairly sure I've seen Hold Fire on ZiS...
EDIT: Ah - was when the gun is camo'd in which case - hold fire please!
EDIT: Ah - was when the gun is camo'd in which case - hold fire please!
31 Jul 2013, 19:43 PM
#30
1 Posts: 1006
Hold Fire for all units pls! Tanks too!
+1
31 Jul 2013, 21:19 PM
#31
Posts: 3293
everything should have a hold fire ability. 

5 Aug 2013, 15:53 PM
#32
Posts: 215
fully endorse this idea, ATG could use some tweaking and this would be a good start
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