Hi guys:
Like I said in the main title, I need an extra menu for abilities. Some of my elite units have too many abilities. It could be great to have an extra menu to put some of them.
My questions are:
a. It is possible to create an extra menu for abilities ?
b. If the answer is yes then, how I can do that ?
Thank you in advance
Olhausen
			How to create an extra menu for abilities
									1 Sep 2015, 10:55 AM
				
	#1					
								
					
				
		
 
    		            							
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									1 Sep 2015, 15:37 PM
				
	#2					
								
					
				
		
 
    		            							
			    		Posts: 756 | Subs: 8
There are no menus for abilities. However, you can fake it by creating an ability that shows/hides other abilities. Contrivance (aka Sturmhaubitze) made a tutorial for CoH1 that still works for CoH2:
http://forums.relicnews.com/showthread.php?211532-How-To-Make-a-sub-menu
The basic idea is that you have upgrades that are required by the other abilities, and when the menu ability is executed, it adds that upgrade, hides the menu ability and shows the other abilities. Then, you have a back ability, that reverses that (by taking the upgrade away).
			
		http://forums.relicnews.com/showthread.php?211532-How-To-Make-a-sub-menu
The basic idea is that you have upgrades that are required by the other abilities, and when the menu ability is executed, it adds that upgrade, hides the menu ability and shows the other abilities. Then, you have a back ability, that reverses that (by taking the upgrade away).
									1 Sep 2015, 22:48 PM
				
	#3					
								
					
				
		
 
    		            							
			    		Posts: 245
Thank you very much Eli 
I will implement it for sure
Best regards
Olhausen
			
		
I will implement it for sure
Best regards
Olhausen
									11 Nov 2016, 07:23 AM
				
	#4					
								
					
				
		
Posts: 42
Hi. Have you created an extra menu for abilities? If you have, can you please enlight me? did not find the how to on relicnews to be so helping. 
			
		
									11 Nov 2016, 14:15 PM
				
	#5					
								
					
				
		
 
    		            							
			    		Posts: 756 | Subs: 8
The basic idea is that you have upgrades that are required by the other abilities, and when the menu ability is executed, it adds that upgrade, hides the menu ability and shows the other abilities. Then, you have a back ability, that reverses that (by taking the upgrade away).
So, start by creating an upgrade and two abilities. One for opening the menu and another for closing it. When you have that working, add more abilities that require the upgrade the open ability gives. Fairly straightforward.
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