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russian armor

Proposal for the Wehr and Soviet snipers

4 Aug 2015, 20:53 PM
#1
avatar of Rollo

Posts: 738

Take away their snipe ability and make them more of a scout/marksmen squad like jaegers or pathfinders.

This would make them less of a "walk 5 steps forward to pick off a model then 5 out of range so they can't shoot me" unit. It would also solve some issues where WFA factions bleed extremely hard against snipers and don't have access to a proper counter until later in the game.

Alpha testers also might see this as a fix for one of the main issues in the UKF alpha.

Thoughts?
4 Aug 2015, 20:59 PM
#2
avatar of Unfinisheddonut
Donator 11

Posts: 77

4 Aug 2015, 21:01 PM
#3
avatar of Ulaire Minya

Posts: 372

If you ask me, snipers are a cancer upon this game. They're more balanced since the dark days of CoH 1, but still obnoxious as hell and mostly dependent on the skill of the player.
Frankly, the biggest issue stems from the lack of stock units that can counter snipers. In CoH 1 US had a jeep and sniper, Wehr a motorbike and sniper, Brits a "snipe" ability on recon sections and PE had kettenkrad stealth reveal/T1 scout cars.
Now we've got M3/sniper for Soviets, Sniper/maybe 222 for Wehr, Stuart as teh only really viable counter for USF because the M20 will get fausted to shit and OKW has the kubel...kind of. Sure the WFA have doctrinal PF/Jager counters, but it's kind of bullshit how both of them will bleed so heavily against snipers while completely impotent.
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