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russian armor

New usf meta strategies

27 Jul 2015, 00:51 AM
#21
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1




lol Id never lie to you :luvDerp:


Last time I played armor company, (which was a long long time ago), the m10 was terribad, guessing it got buffed.
28 Jul 2015, 06:38 AM
#22
avatar of BeefSurge

Posts: 1891

2 RE, 3 rifle, with your tech being dependent on enemy commander, tech, and army comp. anymore than 3 rifle will kill your MP, unless you kill enemy squads and are way ahead.



29 Jul 2015, 13:18 PM
#23
avatar of IJHicks_XI

Posts: 32

From a 2v2 perspective I've been having success from.

3 rifles

bar/bazooka upgrade (1 of each for each rifle)

Captain

Ambulance (before or after Pack dependent on how the health of squads are)

Pack Howitzer Follows behind the infantry advances to allow normal fire and pull it back when theres a chance I may be forced into a retreat

2 - 3 AT Guns

Stuart if its OKW with a walking stuka or head Major

I will use Airbourne for droppable MG and Airstrikes

or

I will pick Infantry and replace the BAR with a .30cal and then get priests


I've found that the US AT gun, 2 in depth, are more reliable than trying to get tanks out quick and once you hit Vet 1 for the increased sight and range.
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