Hi folks,
in CoH1 there was an Object named:
HENSCHEL = BP_GetEntityBlueprint("ebps/environment/art_ambient/objects/vehicles/military/henschel_aircraft_parked.lua"), -- parked on ground
This Object was fine to place it on a Airfield Map.
Has CoH2 also an Object like this one? Can´t find a parked Aircraft Object in LUACONSTAUTO.SCAR.
Greetings
-ernst-
Aircraft parked on Ground
9 Jun 2015, 06:09 AM
#1

Posts: 42
9 Jun 2015, 15:24 PM
#2

Posts: 39
Pretty sure there are Stuka and p47s under art_ambient/objects/vehicles/military
You will find a couple planes in there.
You will find a couple planes in there.
11 Jun 2015, 14:42 PM
#3

Posts: 42
Hi |)irty }{@rry,
many thanks for your advice, that´s what im looking for ;o))
greetings
-ernst-
many thanks for your advice, that´s what im looking for ;o))
greetings
-ernst-
13 Jun 2015, 08:59 AM
#4

Posts: 42
The aircrafts, Stuka and p47s, under art_ambient/objects/vehicles/military have no nis-Animation like the HENSCHEL in CoH1.
Engine and Propeller are not animatet,..hmmmmm.
For example in CoH1 the HENSCHEL starts his Engine and the Propeller was also on:
Squad_SetAnimatorState(SGroup_GetSpawnedSquadAt(sg_plane1,1),"Taxi", "ON")-- engine on
Squad_SetAnimatorState(SGroup_GetSpawnedSquadAt(sg_plane1,1),"nis_propeller", "on")--propeller on
Has anybody an Idea to animate the Stuka´s ?
greetings
-ernst-
Engine and Propeller are not animatet,..hmmmmm.
For example in CoH1 the HENSCHEL starts his Engine and the Propeller was also on:
Squad_SetAnimatorState(SGroup_GetSpawnedSquadAt(sg_plane1,1),"Taxi", "ON")-- engine on
Squad_SetAnimatorState(SGroup_GetSpawnedSquadAt(sg_plane1,1),"nis_propeller", "on")--propeller on
Has anybody an Idea to animate the Stuka´s ?
greetings
-ernst-
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