For a win condition I want to look at the entity property bag groups defined by whatever tuning pack is being used. I think I can do that by (for example) iterating over the definitions in EBP.SOVIET.
Supposing I find an EBP.SOVIET.T_34_76, how do I specify the various extensions and their components in scar? By looking at the attribute editor I've tried things like .cost_ext, extensions.cost_ext, etc., but none of my guesses are working.
Does anyone know how to do this? For example, to look at an entity's cost_ext.time_cost.cost.fuel or crush_ext.default_crush_mode? ?
Thanks.
scar syntax for property bag groups?
6 Mar 2015, 09:06 AM
#1

Posts: 139
14 Mar 2015, 07:42 AM
#2



Posts: 3421 | Subs: 11
The blueprint table only contains the blueprints. It's defined in AttribArchive.sga/scar/luaconstsauto.scar
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