For a win condition I want to look at the entity property bag groups defined by whatever tuning pack is being used. I think I can do that by (for example) iterating over the definitions in EBP.SOVIET.
Supposing I find an EBP.SOVIET.T_34_76, how do I specify the various extensions and their components in scar? By looking at the attribute editor I've tried things like .cost_ext, extensions.cost_ext, etc., but none of my guesses are working.
Does anyone know how to do this? For example, to look at an entity's cost_ext.time_cost.cost.fuel or crush_ext.default_crush_mode? ?
Thanks.
scar syntax for property bag groups?
6 Mar 2015, 09:06 AM
#1
Posts: 139
14 Mar 2015, 07:42 AM
#2
5 Posts: 3421 | Subs: 11
The blueprint table only contains the blueprints. It's defined in AttribArchive.sga/scar/luaconstsauto.scar
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
|
|
|
122 | ||
|
|
|
21 | ||
|
|
|
8 | ||
|
|
|
204 | ||
|
|
|
38 | ||
|
|
|
2 | ||
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.817139.855+5
- 2.47970.872+3
- 3.1120398.738+11
- 4.425218.661+4
- 5.435301.591+4
- 6.377196.658+2
- 7.11730.796+4
- 8.1347748.643+1
- 9.12957.694+9
- 10.341122.737+2
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
2871
Board Info
435 users are online:
435 guests
0 post in the last 24h
2 posts in the last week
5 posts in the last month
2 posts in the last week
5 posts in the last month
Registered members: 67212
Welcome our newest member, Ygmxej52
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, Ygmxej52
Most online: 4501 users on 26 Oct 2025, 01:00 AM