For a win condition I want to look at the entity property bag groups defined by whatever tuning pack is being used. I think I can do that by (for example) iterating over the definitions in EBP.SOVIET.
Supposing I find an EBP.SOVIET.T_34_76, how do I specify the various extensions and their components in scar? By looking at the attribute editor I've tried things like .cost_ext, extensions.cost_ext, etc., but none of my guesses are working.
Does anyone know how to do this? For example, to look at an entity's cost_ext.time_cost.cost.fuel or crush_ext.default_crush_mode? ?
Thanks.
scar syntax for property bag groups?
6 Mar 2015, 09:06 AM
#1

Posts: 139
14 Mar 2015, 07:42 AM
#2



Posts: 3421 | Subs: 11
The blueprint table only contains the blueprints. It's defined in AttribArchive.sga/scar/luaconstsauto.scar
PAGES (1)

1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
97 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.5416.771+1
- 2.451155.744+3
- 3.43965.871+3
- 4.718250.742+6
- 5.316120.725+1
- 6.322170.654+1
- 7.10551.673-3
- 8.675104.866-1
- 9.10929.790+10
- 10.19665.751+9
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
1446
Board Info
442 users are online:
442 guests
0 post in the last 24h
2 posts in the last week
22 posts in the last month
2 posts in the last week
22 posts in the last month
Registered members: 56571
Welcome our newest member, rishrealestategroup
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, rishrealestategroup
Most online: 2043 users on 29 Oct 2023, 01:04 AM