I'm trying to add localised strings to my mod. I put everything in locale\english\english.ucs and use the LocId's ingame.
The strings are not displayed, instead every text shows something like "$471238 NOT FOUND".
Is there a way to reference my own localised strings in my mod?
Localised strings in mod script?
31 Jan 2015, 17:43 PM
#1


Posts: 11
31 Jan 2015, 17:57 PM
#2


Posts: 11
In addition, if I use one of the locid's from the default language files, it works fine.
I need a way to load in my own locid's
I need a way to load in my own locid's
2 Feb 2015, 22:39 PM
#3


Posts: 11
Think I figured it out. Instead of using just the id, use this string:
$MODID:LOCID
$MODID:LOCID
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