Login

russian armor

(2) Retreat bugs

30 Nov 2014, 14:43 PM
#1
avatar of Gdot

Posts: 1165 | Subs: 1

1. Units are getting trapped on retreat when there is a dead soldier in their way.

2. Retreating units should have priority pathing over other infantry. This will stop blobs from being able to gobble and hold retreating units.
1 Dec 2014, 19:30 PM
#2
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

crawling bug: vote

As for the other thing, what do you think would be a better solution? Phasing through maybe or just better pathing to go around instead of constantly bumping into other units
2 Dec 2014, 15:42 PM
#3
avatar of Gdot

Posts: 1165 | Subs: 1

jump backJump back to quoted post1 Dec 2014, 19:30 PMRomeo
crawling bug: vote

As for the other thing, what do you think would be a better solution? Phasing through maybe or just better pathing to go around instead of constantly bumping into other units


Well I think some sort of priority pathing would be the correct way. Phasing through seems like a lazier fix but personally I don't care, whatever would be the easiest and quickest fix. This raises the question of vehicle holding as well though. Personally im fine with vehicles being able to slow retreating units somewhat, but infantry holding them up is only promoting more blobbing. Put my vote in trello btw, ty for reminder.
1 user is browsing this thread: 1 guest

Livestreams

New Zealand 77
Poland 11

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

665 users are online: 1 member and 664 guests
Katitof
5 posts in the last 24h
39 posts in the last week
137 posts in the last month
Registered members: 45072
Welcome our newest member, deliveryservice
Most online: 2043 users on 29 Oct 2023, 01:04 AM