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russian armor

scar code help for Artillery?

2 Dec 2014, 23:42 PM
#1
avatar of jaysonv

Posts: 28

anyonr know the right scar code for off map Artillery???
5 Dec 2014, 16:58 PM
#2
25 Mar 2015, 03:48 AM
#3
avatar of jaysonv

Posts: 28

didnt work for me
25 Mar 2015, 03:49 AM
#4
avatar of jaysonv

Posts: 28

function OnInit()
t_players = {}
--Time in seconds to first
g_offmap_interval_first_min = 60
g_offmap_interval_first_max = 120
--Time in seconds to the following strikes after first
g_offmap_interval_min = 120
g_offmap_interval_max = 240
--Give each race a ability.
g_aef_ability = ABILITY.GERMAN.STUKA_AERIAL_SUPERIORITY_RECON
g_west_german_ability = ABILITY.GERMAN.STUKA_AERIAL_SUPERIORITY_RECON
g_german_ability = ABILITY.GERMAN.STUKA_AERIAL_SUPERIORITY_RECON
g_soviet_ability = ABILITY.GERMAN.STUKA_AERIAL_SUPERIORITY_RECON
for i=1,World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
table.insert (t_players, player)
if Player_GetRaceName(player) == "german" then
Player_AddAbility(t_players, g_german_ability)
elseif Player_GetRaceName(player) == "west_german" then
Player_AddAbility(t_players, g_west_german_ability)
elseif Player_GetRaceName(player) == "soviet" then
Player_AddAbility(t_players, g_soviet_ability)
elseif Player_GetRaceName(player) == "aef" then
Player_AddAbility(t_players, g_aef_ability)
end
end
Rule_AddInterval(RES_Cast, World_GetRand(g_offmap_interval_first_min, g_offmap_interval_first_max))

end

--Cast offmap-----------------------------------
function RES_Cast ()
--Exampel markers, replace them whit YOUR MARKERS!!!
local markers_Cast =
{
mkr_310,
mkr_311,
mkr_312,
mkr_313,
mkr_314,
}

local target_R = Table_GetRandomItem(markers_Cast)
local target_Player = t_players[World_GetRand(1, World_GetPlayerCount())]
if Player_GetRaceName(target_Player) == "german" then
Cmd_Ability(target_Player, g_german_ability,target_R, nil, true)
elseif Player_GetRaceName(target_Player) == "west_german" then
Cmd_Ability(target_Player, g_west_german_ability,target_R, nil, true)
elseif Player_GetRaceName(target_Player) == "soviet" then
Cmd_Ability(target_Player, g_soviet_ability,target_R, nil, true)
elseif Player_GetRaceName(target_Player) == "aef" then
Cmd_Ability(target_Player, g_aef_ability,target_R, nil, true)
end

Rule_ChangeInterval(RES_Cast, World_GetRand(g_offmap_interval_min, g_offmap_interval_max))

end

Scar_AddInit(OnInit)
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