Riflespam-how heavy?
6 Nov 2014, 16:09 PM
#1

Posts: 395
It's recently occured to me that this isn't vCoH. In vCoH, IIRC, there was a rule that 4 rifles was a heavy drain, 5 rifles was rarely worth it, and never go for 6 because of upkeep. Is this the same in CoH 2? I know the "rule" is 3 rifle---> LT or 4 rifle ---> CPT but is this really true? And how many rifles should I build once the officers are out?
6 Nov 2014, 16:29 PM
#2



Posts: 1970 | Subs: 5
you can spam rifles as hard as you want honestly. On Stalingrad for example you could probably justify 8 or 9 rifle squads. Especially if you went rifle company.
6 Nov 2014, 16:46 PM
#3

Posts: 395
Might be why I've been losing. I've been rigidly sticking to not exceeding 4 rifles. I'll try that. How about on more open maps?
6 Nov 2014, 17:03 PM
#4



Posts: 1970 | Subs: 5
On more open maps you can do whatever you want because you lost on the loading screen 

6 Nov 2014, 17:13 PM
#5

Posts: 395
I don't see it. On more open maps there's less chokepoints so it's easier to flank, in principle, and get close. On closed maps, a single mg can hold off an entire lane.
6 Nov 2014, 17:14 PM
#6

Posts: 41
I don't see it. On more open maps there's less chokepoints so it's easier to flank, in principle, and get close. On closed maps, a single mg can hold off an entire lane.
Smoke nades/ regular nades.
6 Nov 2014, 21:52 PM
#7


Posts: 90
On more open maps you can do whatever you want because you lost on the loading screen
Or pray that you can flank

9 Nov 2014, 09:21 AM
#8

Posts: 1802 | Subs: 1
Well on open maps MG42 and MG34s pwn you. I think LT., Airborne ATG drop and M8 plus some zookas might help.
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