Bazooka helping infantry combat!?
4 Nov 2014, 21:51 PM
#1
Posts: 1158
After the massive complaining about volks I started paying attention to them a bit more and then decided to see if it would work for USF. Strangely it does. While you don't get the amazing vet bonuses, you do get the stupid rng scatter and cover destruction. Basically I put a zook on each of my 3 rifles instead of the BAR. It helps with the obvious tank issues, but infantry combat seems to be affected too. It's still very common to get direct hits on infantry with these types of weapons. If you've ever been puzzled why your pure AI squad lost to a PG 2x shrek squad, most likely that's what happened. So far I've been having better luck just having my 3 rifles armed with a zook. The only thing they can't take on is obers pretty much. You also will still cause reaction in stationary units, so that will disable about second of firing per shot of the zook. Anyone else, noticing similar results? I'm at the point where I would rather have a zook than a bar for AI duties, lol.
5 Nov 2014, 09:02 AM
#2
Posts: 209
Got the same idea gona check it out.
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