Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.
M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.
IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.
In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.
Jackson a discussion and compariosn
27 Aug 2014, 09:24 AM
#101
Posts: 67
27 Aug 2014, 10:56 AM
#102
Posts: 2396 | Subs: 1
Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.
M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.
IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.
In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.
Well, you have normal fuel income and ability to build caches. I think these are "serious stuff".
27 Aug 2014, 11:01 AM
#103
Posts: 209
Building fuel caches and normal fuel income. That is a game changer when KT rolls out no doubt. Captain there is a King Tiger approaching don't worry soldier we are building two fuel caches that will stop it no doubt.
28 Aug 2014, 18:06 PM
#104
Posts: 708 | Subs: 1
Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.
M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.
IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.
In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.
Totally agree.
28 Aug 2014, 18:21 PM
#105
Posts: 12
Problem is in lategame , german tanks are hard to finish off because high HP and armor + crits. You can advance , do damage , pull back when half HP and fix or follow enemy tank and finish it off on medium risk.
M36 cant follow , must retreat after first shot and its easy to finish off , mostly because armor and pathfinder.
IMO it deserve penetration buff to scare enemy tanks , some HP or armor increase but also more fuel.
In late game KT still oneshot sqads , JT can oneshot vehicles (like priest) , Stuka rape blobs ... and usf dont have serious stuff at all.
+1, KT and JT needs some nerfs or Jackson some Buffs
PS: Remove that JT ability to shoot through everything...
29 Aug 2014, 06:09 AM
#106
Posts: 239
Well, you have normal fuel income and ability to build caches. I think these are "serious stuff".
Because Soviets and Wehrmacht don't have any late game units right?
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