Ok, it's about raketenwerfer and Panther.
Raketenwerfer - Though OKW has fuel limitations and cannot bring a reasonable number of vehicles in the game, I find that they are not sitting on roses when speaking about AT capabilities either.
You are supposed to relay - for a good part of the game - on volks schrecks and raketenverfers, from different reasons: you preserve fuel for...(for what?!
 ), or you don't have enough to spend it just on a jagdpanzer. So whit what will you cover your AT necessities? One of these units is the raketenwerfer, of course. But... honestly, things like garrisoning capabilities or camuflage at 1 star xp are not so usefull. I would rather prefer a unit that performs AT LEAST as good as PAK 40 (because at the current state it is far from PAK 40 performances - and I don't care about numbers, I just see it on the field), and I think this will be appropriate.
), or you don't have enough to spend it just on a jagdpanzer. So whit what will you cover your AT necessities? One of these units is the raketenwerfer, of course. But... honestly, things like garrisoning capabilities or camuflage at 1 star xp are not so usefull. I would rather prefer a unit that performs AT LEAST as good as PAK 40 (because at the current state it is far from PAK 40 performances - and I don't care about numbers, I just see it on the field), and I think this will be appropriate. Why?
- Because generally you won't get more than 1 tank or self propelled AT.
- Because OH, while not having fuel limitation, is still capable to deal with medium armor threat using just PAK40 and Pzgrenadiers with schrecks. I think that in OKW case, this capability is required more than in OH's case;
- Because OKW needs an efficient AT tool capable to inflict more damage, from a decent range. And with a shorter aiming time, godamit.
Panther - an old unit borrowed from OH, unfortunately borrowed with all its weakneses. Same problems as allways: To fragile, to expensive. As OH I still wouldn't recommend to build a Panther. As OKW, I would recommend it even less, because that little fuel you have needs and deserves to be invested in something with better performances. Even Sturmtiger. At list you can get lucky and erase a blob. But expensive units like Panther, build by a fuel starved economy, that can die in 4-5 seconds to a T34 and a 2 zis guns, are not worth it. Question is what to build instead? And I don't know the answer, because OKW doesn't have a good medium tank. Doesn't have a medium at all.
All these problems creates a weak late game faction that may appear strong at the beginning, but in fact this is not true.
As a conclusion I still think Panther needs to be fixed. Or develop another Panther type for OKW. And not a weaker Panther with a reduced cost, this won't help OKW, this will probably work for OH. A capable tank, close to what it was in the past. OKW deserves this, because there is no danger for a Panther spam, not at this faction.
So is raketenverfer, it requires a buff. I don't mind if it be moved from Hq to a tear but at least give OKW something to fight with against early medium armor.
 
	
 
			 
			
 
  
  
  
										 
									
 
 
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