I noticed this before with shermans, but had no replay to back it up. Tanktraps do not stop vehicles for some reason. Watch at 12:30, the Stuart passes the obstacles without a problem:
http://www.speedyshare.com/nNa2y/4p-rails-and-metal.2014-07-11.02-55-25.rec
Keep in mind that the tanktrap line was built without interruption, which sometimes would let vehicles pass.
tanktraps useless?
11 Jul 2014, 01:02 AM
#1
Posts: 419
11 Jul 2014, 01:18 AM
#2
Posts: 612
Going to go ahead and call it a bug. My Traps have always worked without a problem
11 Jul 2014, 02:14 AM
#3
Posts: 368
Back in 2.602 patch cameout relic attempted to fix tank traps on infr Briges or Infr not being able to pass them ( sometimg with infr movement probs) but relics fix was to increase the trap spread by a little and now every once in a blue moon they can go through i think
11 Jul 2014, 16:17 PM
#4
Posts: 15
Didn't see replay but...
tank traps don't stop heavy tanks. They stop vehicles but only slow heavy tanks.
tank traps don't stop heavy tanks. They stop vehicles but only slow heavy tanks.
11 Jul 2014, 17:12 PM
#5
Posts: 622 | Subs: 1
Didn't see replay but...
tank traps don't stop heavy tanks. They stop vehicles but only slow heavy tanks.
He talks about a stuart.
Well, I already saw this in some games, especially in Duclair (?).
Not enough to call the tanktraps useless tho.
11 Jul 2014, 22:28 PM
#6
Posts: 508 | Subs: 1
Fixed in Elite Mod biatches.
12 Jul 2014, 00:57 AM
#7
Posts: 419
Had a game today with my sherman crossing the enemy tank trap line with no problem 2 times. Map duclair.
How?
Fixed in Elite Mod biatches.
How?
12 Jul 2014, 06:00 AM
#8
Posts: 480 | Subs: 1
Well, I already saw this in some games, especially in Duclair (?).
Not enough to call the tanktraps useless tho.
Yes, if you tank trap the northern hill tanks are able to find a way through the gaps between the tank traps. Seems to be an issue with the gradient. Afaik there are no issues with flat underground.
12 Jul 2014, 20:45 PM
#9
Posts: 508 | Subs: 1
How?
Well if one would take the time to read and analyse my brilliant changelogs (full of awesome improvements) you would see:
Bug fixes:
...
Vehicles can sometimes drive between tank traps => Tank Traps max distance set to 2 (from 2.25)
...
13 Jul 2014, 11:15 AM
#10
Posts: 419
Gonna try that out thx!
14 Jul 2014, 01:05 AM
#11
Posts: 508 | Subs: 1
Well if one would take the time to read my brilliant changelogs (full of awesome improvements) you would see:
Bug fixes:
...
Vehicles can sometimes drive between tank traps => Tank Traps max distance set to 2 (from 2.25)
...
14 Jul 2014, 12:55 PM
#12
Posts: 508 | Subs: 1

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