Release: Semois-2
									14 Nov 2013, 00:45 AM
				
	#81					
								
					
				
		
Posts: 1734
Permanently Bannedwe need coh2 version.
			
		
									14 Nov 2013, 18:59 PM
				
	#82					
								
					
				
		
Posts: 41
Strange, when i put it in the proper folder i cant see it... other imported map yes, but not this one.
			
		
									14 Nov 2013, 19:15 PM
				
	#83					
								
					
				
		
Posts: 1734
Permanently Bannedfacepalm, because it is coh1 map? 
			
		
									14 Nov 2013, 20:03 PM
				
	#84					
								
					
				
		
Posts: 41
Didnt realize that xD
			
		
 
    		            							
			    		Posts: 160 | Subs: 3
*Casting resurrect thread*
I only just noticed this today. I will work on porting it to CoH2, though it may take awhile. I'd like to take the opportunity to fix some of the glaring issues like retreat paths, and that'll require gutting a few sections and re-building them.
			
		I only just noticed this today. I will work on porting it to CoH2, though it may take awhile. I'd like to take the opportunity to fix some of the glaring issues like retreat paths, and that'll require gutting a few sections and re-building them.
									2 Mar 2014, 02:05 AM
				
	#86					
								
					
				
		
 
    		            							
			    		Posts: 3293



									2 Mar 2014, 02:08 AM
				
	#87					
								
					
				
		Posts: 368
Never understood why so many people like semois its a choke map like schedlt, the only thing that map has going for it is the winter version of semois
Semois 2 did fix that but it was never a ladder map
			
		Semois 2 did fix that but it was never a ladder map

									2 Mar 2014, 02:16 AM
				
	#88					
								
					
				
		
Posts: 133
Oh no, not another semois. I need to save at least 1 veto for minsk pocket 
			
		
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