Has anyone else experienced an issue with the AI - friendly and enemy - appearing inactive in the later stages of a game? For example, the AI may have an Elefant and two half-tracks sitting at the base, and will never move it. In some cases, it seems they don't react to enemy fire.
Is there a known solution to this problem?
On a related topic, is there a known way of setting up the enemy AI to use certain commanders, or will it always be completely random?
AI inactive.
9 Jun 2014, 22:41 PM
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