Win-loss-ratiostats on commanders in-game
26 Apr 2014, 15:11 PM
#1

Posts: 680
Would it be cool if we could have ingame stats of our Individual loss - win -ratio on the commanders? I guess relic has the information and I cant see any problems with that I get to share it. Or maybe its irrelevant information as we all know roughly which commanders we do win or loose with.
26 Apr 2014, 16:55 PM
#2

Posts: 523
An potential customer could be interested in a DLC commander, check up the win/lose then decide not to buy. Not gonna happen.
26 Apr 2014, 17:18 PM
#3


Posts: 1708 | Subs: 2
CoH1 forum FYI
on topic if intended. Infantry is the best.
on topic if intended. Infantry is the best.
26 Apr 2014, 17:51 PM
#4

Posts: 1734
Permanently Bannedmaybe he meant COH1 indeed 

27 Apr 2014, 08:38 AM
#5

Posts: 523
Me drunk 

27 Apr 2014, 11:10 AM
#6

Posts: 622 | Subs: 1
Commanders is so coh2. We keep it doctrine in vcoh.
And on topic, it won't be relevant as sometimes you'll pick a doc as you want to build your strat around this particular doc which feat your game play on thie particular map ; other times, you'll just pick a doctrine to counter or react to your opponent strat. So it would be more complex than a win/loss perdoc ratio.
And on topic, it won't be relevant as sometimes you'll pick a doc as you want to build your strat around this particular doc which feat your game play on thie particular map ; other times, you'll just pick a doctrine to counter or react to your opponent strat. So it would be more complex than a win/loss perdoc ratio.
28 Apr 2014, 00:36 AM
#7

Posts: 862
Commanders is so coh2. We keep it doctrine in vcoh.
And on topic, it won't be relevant as sometimes you'll pick a doc as you want to build your strat around this particular doc which feat your game play on thie particular map ; other times, you'll just pick a doctrine to counter or react to your opponent strat. So it would be more complex than a win/loss perdoc ratio.
Pepsi Pepsi Pepsi,
The depth of choosing doctrines and then the trees depending on strategic situations is soooo 2006.

Long live COH1.
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