What is the idea behind bulletins?
![avatar of DocRockwell](/images/no_av.png)
Posts: 60
Are these actually implemented the way they were envisioned or is there a reason they haven't been?
![avatar of Stonethecrow01](/uploads/avatar/5728.jpg?updated=1372810064)
Posts: 379
Posts: 368
Besides if your going to add the bulletins into the game they need a better description and they need to actually fucking do what they say. the mortar bulletins?
Also what the fuck would "2%" increased accuracy do and "4%" increased armor actually.
Bulletins need to be removed. use those slots for commanders or infantry skins
So fucking retarded
![avatar of kafrion](/uploads/avatar/1418.jpg?updated=1371338433)
Posts: 371
![avatar of wooof](/uploads/avatar/7235.png?updated=1394212416)
Posts: 950 | Subs: 1
Also what the fuck would "2%" increased accuracy do and "4%" increased armor actually.
thats exactly what they do... whats not clear about that
Posts: 368
thats exactly what they do... whats not clear about that
whats unclear is if they are such small numbers what the hell is the point of having them?
![avatar of wooof](/uploads/avatar/7235.png?updated=1394212416)
Posts: 950 | Subs: 1
the reason the numbers are small is they would break the game otherwise. how would you like to fight units that had +25% accuracy/armor bulletins?
they also give people something to work towards. it tracks some stats and gives you achievements. if that doesnt interest you, thats fine, but some people do like unlocks/achievements, which is an extra incentive to play.
if you think the numbers are small and insignificant, it wont make much difference if they remove them would it?
![avatar of coh2player](/images/avatars/major.png?updated=1414778153)
Posts: 1571
Practically speaking, they are almost worthless.
![avatar of JohanSchwarz](/uploads/avatar/7295.jpg?updated=1377272770)
Posts: 409
Problem is, the other player probably thought the same thing so you're back to praying for dear life.
![avatar of Ohme](/uploads/avatar/7716.jpg?updated=1430274935)
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![avatar of buckers](/uploads/avatar/9529.jpg?updated=1395937817)
Posts: 230
they're not.
we're going to be suck with absolutely disgusting gren skins for another 8 years of this game's lifecycle.
the probably wont even allow modding.
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![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
even broken and unacknowledged mortar bulletins aside...
what. the. hell. is the point of having bulletins that reduce the cooldown time on units like ISU-152 and dual T34-85?! has anyone EVER said "hurry up I have another 700 mp and 200 fuel I need to spend and the cooldown is too slooooow?!"
![avatar of bilsantu](/uploads/avatar/9666.jpg?updated=1392213313)
Posts: 177
![avatar of Le Wish](/uploads/avatar/3014.jpg?updated=1373320736)
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Posts: 1701
![avatar of Unshavenbackman](/uploads/avatar/9438.jpg?updated=1482010350)
Posts: 680
![avatar of DocRockwell](/images/no_av.png)
Posts: 60
![avatar of Jinseual](/uploads/avatar/5764.jpg?updated=1392877738)
Posts: 598
They are things that are not supposed to be in CoH but is added to CoH for no reason other than "just because." They just make the leveling and bulletin stuff really insignificant because they know they aren't meant to be there. You don't unlock many things anyways the levels are just numbers the bulletins are just to make your faceplate look cool. There is no reason.
![avatar of DerBaer](/uploads/avatar/7346.png?updated=1392288269)
Posts: 219
They're like a shampoo bottle when you're taking a crap, just something to read to pass the time lol.
Harharhar!
Would be cool if they make the bulletin pictures in faction design. For some odd reason, it bothers me that, for example, grenadier bulletins have conscript pictures...
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