It's the manner in which it does it though. The duration that you are in the molotov you get damaged which makes sense and I'm not arguing. I'm arguing that the explosion effect forcing your units to sit there for 5-10 seconds taking damage is a bit ridiculous. Rifle nades, or any of the other grenades do that. Even stun grenades allow you to retreat.
Btw, it's not slacking if you are microing an entire army. Get off your high horse.
Explosion with Molotov
7 Dec 2013, 02:18 AM
#21
Posts: 18
7 Dec 2013, 04:54 AM
#22
Posts: 531
molotovs are silly, they wouldn't be silly if it didn't take 5 seconds for my grens to react to my frantic clickin
1 user is browsing this thread:
1 guest
Livestreams
23 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.278110.716+16
- 2.270144.652+2
- 3.29446.865-1
- 4.558230.708+2
- 5.253150.628+14
- 6.968566.631-4
- 7.22491.711+11
- 8.8120.802-1
- 9.19078.709+4
- 10.399200.666+8
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
780
Board Info
410 users are online:
410 guests
6 posts in the last 24h
38 posts in the last week
147 posts in the last month
38 posts in the last week
147 posts in the last month
Registered members: 45334
Welcome our newest member, Contreras514
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Contreras514
Most online: 2043 users on 29 Oct 2023, 01:04 AM