Reflex speed

Posts: 110
Take the test, any reply with results.
http://reactiontimer.com/

 
    		            							
			    		Posts: 3293
.295s
average time (i tested to see how well i could do.)
.354s

Posts: 110
Average .157s

 
    		            							
			    		Posts: 3293


Posts: 110

 
    		            							
			    		Posts: 3293

Posts: 934
Average - 0.254

Posts: 252
Average- 0.239
Got very luck on last attempt


 15
15			Posts: 786
btw screens have an input lag from 10 to 80ms

Posts: 177
best time: 0.035s
Average .157s
Yeah right, liar
0,296 here

Posts: 110


Posts: 604
Yeah right, liar
0,296 here
I've been getting lots of 0.296 on my left hand as well. I think it may have something to do with the (actual) resolution of the test. Curiously, the tests for my right hand were around 0.35 and I'm right handed.
And the keyboard etc. plays a huge role as well. I mapped space to one of my mouse's thumb buttons and got times between 0.21 and 0.24 (shorter way, less strength to push the button).

Posts: 9

Posts: 2425
Permanently BannedNot just bad, but really unacceptably bad. You have to pre-empt dodging a nade by almost 2s before what you would if the command was instantaneous.
I dont know why, but looking at the Relic casts from the Beta builds, as well as based on some fragmented reporting from the Beta server, there is MUCH less input lag there.
From a systemic design perspective, input lag is the single greatest problem this game has. Shit does not move or act when told to do so. The worse your connection is to your peer, the worse it gets, until its like playing in a permanent drunken stupor, except even a shitfaced drunk guy, like me, thinks its still unresponsive.

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