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RNG kills OKW - very entertaining :)

by Tittendachs 14th February 2017, 20:11 PM
Faymonville Approach (2)
Faymonville Approach
  • [00:00:17] [WADA] Tittendachs: gl hf
  • [00:00:23] 4res: ty u 2
  • [00:09:51] 4res: srsly---
  • [00:09:57] [WADA] Tittendachs: :)
  • [00:10:26] 4res: my faust even bounced...
  • [00:10:27] 4res: ffs
  • [00:10:29] 4res: on a stuart
  • [00:11:32] 4res: dude
  • [00:11:59] 4res: this much rngesus is not ok
  • [00:16:24] 4res: ...
  • [00:16:25] [WADA] Tittendachs: lol
  • [00:16:44] 4res: when rngesus tries all he can
  • [00:20:04] 4res: how do u deserve this...
  • [00:31:16] 4res: gg rngesus
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Patch: 3.0.0.21647
Duration: 00:31:21
14 Feb 2017, 20:11 PM
#1
avatar of Tittendachs

Posts: 115

In this replay you'll see the worst kind of RNG for OKW
:)
If you're a bit bored - WATCH THIS!
Please tell me what you think of it!
Vaz
15 Feb 2017, 07:26 AM
#2
avatar of Vaz

Posts: 1158

4res didn't really play all that well. He was overly aggressive in almost every engagement. To me it didn't really look like a rng owned him. However, I didn't understand what happened to destroy the luchs. It seemed like it hit a mine backing up, but I don't think you had access to any mines with your build order, so something else finished it off. RNG worked more for OKW than USF here. There were several times he sent his men walking past USF troops that were in cover, yet only lost maybe 1 guy out of a squad, never wiped. Very little use of cover by OKW. Super aggressive with the puma, against infantry (it's not good vs infantry so I don't get it). The panther was the worst. He sends it right into a USF killzone and 3 wolverine shots bounce off. How is the rng working against this person?
15 Feb 2017, 08:47 AM
#3
avatar of Tittendachs

Posts: 115

luchs got killed by the AT-grenade. my stuart gets away with about 1% health. his puma wipes his own sturmpios (2 members left).
I agree he didn't play very well but had he killed my stuart in the first engagement he would have won for sure...
Vaz
15 Feb 2017, 17:33 PM
#4
avatar of Vaz

Posts: 1158

Oh, it was one of those buggy rifle grenades that takes forever to shoot. One time I shot one at a panther and the player noticed a bit too late, but still reversed. No joke, the panther went halfway across the map in reverse and that grenade followed it all the way back to disable engine! I play on larger maps in team games, so it was a huge distance.

This guy used that puma really poorly though. I really don't understand sending it after infantry and getting so close. It's supposed to kite things, not get up in their face. He also kept it moving, which screws up it's accuracy. Might as well be shooting blanks, well I guess not since his missed shot was sent to his own troops. It is strange that it took them out though, friendly fire is pretty forgiving in this game with most things. In CoH1 it was not so forgiving.
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