Went under the sheets and cried after this one.
Edit: Meant to post this in review section. 
			[1v1]USFvsOHKharkov
		by
			BigHustles
		
		30th July 2016, 17:12 PM
	
	- [00:23:12] BigHustles:
- [00:23:13] BigHustles:
- [00:27:35] BigHustles:
- [00:27:40] BigHustles:
- [00:27:48] BigHustles:
- [00:27:58] Muse:
- [00:28:04] Muse:
- [00:28:15] BigHustles:
- [00:28:17] BigHustles:
- [00:28:28] BigHustles:
- [00:28:36] BigHustles:
- [00:28:44] Muse:
- [00:28:47] Muse:
- [00:28:48] Muse:
- [00:28:53] Muse:
- [00:29:00] BigHustles:
									30 Jul 2016, 17:12 PM
				
	#1					
								
					
				
		
Posts: 44
									30 Jul 2016, 18:57 PM
				
	#2					
								
					
				
		
Posts: 255
So far, a few mins in, the capping order pretty good outside of the fact that you really should have harassed the other side more. Bring your mortar over, do a few barrages on that MG, and start harassing. It also punishes him for playing campy. He was clearly pretty content with staying in that corner... Go force him out by taking control of the whole map and the action starts shifting into more favorable engagements for you. 
When your Stuart hit the field, your first instinct was to chase down the sniper, which is fine, but you really should have taken care of that MG near his fuel point. That should have been your first thing.
He had nothing over there and you would have completely forced him out of there, or even wiped it. Freeing up his cutoff point, his munitions, and his fuel for you to capture. Suffocating resources is key especially in 1v1.
I've also noticed that you threw a bazooka on your riflemen... Not so fast on that.
A) He had zero light vehicles.
B) You lose your DPS on those rifles when you slap sub-par AT on one of them. You're much better off putting BARs on rifles, and saving the Zooks for your Rear Echelon.
Also, that second Stuart was a fairly bad idea. You weren't far off from being able to get a Major + Sherman and that could have helped you win since it would have hit the field before the Pz. IV did. And this also goes back to harassing. If you sent that Stuart and an RE to take care of his side that would have delayed his P4 for at least a couple minutes. Giving your Sherman some extra minutes unopposed in the Armor department. Could have changed the game.
A few other things.
I wouldn't have quite picked Heavy Cavalry off the start. Give it a couple minutes to see what you may need in terms of LMGs on your infantry or even seeing if he's going to play the campy way. If he does play campy, I'd bring out the Caliope commander because you will need that as time goes on.
Also, field presence is huge in 1v1's. Meaning you really should have brought your ambulance up along with your Major to make your retreats faster to maintain map control.
All in all, this is a pretty common game to watch. I have had this play out against me time and time again. Dominate Ostheer in early game, hold majority of the map and get them down VP's, then boom they just become a powerhouse and you can't stop em lol.
Don't feel bad.
			
		When your Stuart hit the field, your first instinct was to chase down the sniper, which is fine, but you really should have taken care of that MG near his fuel point. That should have been your first thing.
He had nothing over there and you would have completely forced him out of there, or even wiped it. Freeing up his cutoff point, his munitions, and his fuel for you to capture. Suffocating resources is key especially in 1v1.
I've also noticed that you threw a bazooka on your riflemen... Not so fast on that.
A) He had zero light vehicles.
B) You lose your DPS on those rifles when you slap sub-par AT on one of them. You're much better off putting BARs on rifles, and saving the Zooks for your Rear Echelon.
Also, that second Stuart was a fairly bad idea. You weren't far off from being able to get a Major + Sherman and that could have helped you win since it would have hit the field before the Pz. IV did. And this also goes back to harassing. If you sent that Stuart and an RE to take care of his side that would have delayed his P4 for at least a couple minutes. Giving your Sherman some extra minutes unopposed in the Armor department. Could have changed the game.
A few other things.
I wouldn't have quite picked Heavy Cavalry off the start. Give it a couple minutes to see what you may need in terms of LMGs on your infantry or even seeing if he's going to play the campy way. If he does play campy, I'd bring out the Caliope commander because you will need that as time goes on.
Also, field presence is huge in 1v1's. Meaning you really should have brought your ambulance up along with your Major to make your retreats faster to maintain map control.
All in all, this is a pretty common game to watch. I have had this play out against me time and time again. Dominate Ostheer in early game, hold majority of the map and get them down VP's, then boom they just become a powerhouse and you can't stop em lol.
Don't feel bad.
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