Login

russian armor

How to counter American infantry as Ost?

by AngryGERman 14th April 2016, 13:15 PM
Langreskaya (4)
Langreskaya
  • [00:00:37] AngryGerMan: glhf
  • [00:00:44] [LGC]HimodL: u2
  • [00:08:14] AngryGerMan: jesus
  • [00:08:27] [LGC]HimodL: yes?
  • [00:08:29] [LGC]HimodL: ^^
  • [00:09:17] AngryGerMan: so much inf holy crap
  • [00:11:52] [LGC]HimodL: rip
  • [00:40:52] AngryGerMan: GG
  • [00:40:56] [LGC]HimodL: thx
Honor
Honor it
0
Chat
Show Chat
Patch: 3.0.0.21132
Duration: 00:41:03
14 Apr 2016, 13:15 PM
#1
avatar of AngryGERman

Posts: 9

I am constantly losing to tactics similar to the replay here. In fact that was one of my best vs american games in recent memory (where there wasn't an obvious skill gap that allowed me to just stomp).

But seriously how do I play against this?

What I'm up against:

Massive amounts of riflemen and rear engineers early on, no single or even double gren squad can handle it (which is problematic because by the time I get 3 out he'll have a force that can't be handled by the 3 squads, etc.).

These rifles are soon after upgraded with bars. Grenadiers become more or less useless in ratios worse than 2:1 for me due to the BARs.

For every bar squad there seems to be a bazooka squad which makes armored cars crazy risky. Even with smoke and some micro, and infantry support I simply can't get them to survive much, if I focus on microing the car he'll fuck up my infantry, if I micro my infantry he'll fuck up the car. Once either is gone things get really bad, not to mention the manpower loss.

Post-Mid Game

By this point things really suck as it is, but going forwards I have to make a few choices:

Go T2 -> Werblewind: put the werble behind my infantry and push up. Since the werble isn't made out of 1 ply toilet paper it can withstand some zookas and I can force attack zooka squads. Unfortunately due to the losses sustained early/mid, enemy tanks become a serious issue.

AT-infrantry support is very limited in what it can do since allied tanks use stolen V2 rocket tech to propel themselves to match 7 and fuck up my werble. Enemy infantry is usually between me and the enemy tank that can still hit my werble, yet my shreks, can't manage to hit a fucking thing at max range if they ever get in range. Also, and if someone could explain this to me, I swear that sometimes the reload for the shreks takes longer than other times.

AT-Gun support is better, but clunky and has to be watched. But I suppose this is my best option if I'm going this route.

Go T2 -> Stug G: Again behind my infantry, if possible upgraded with mg's. This move is mainly in anticipation of their armor. Unfortunately it's limited arc of fire and rocket propelled allied tanks make a single stugs fantastically useless. With 2 or 3 stugs I can focus fire whatever comes at me and suffer a 1 stug loss in the process. Naturally however, this is resource intensive, risky and I'd prefer to avoid it.

Go T2 -> P4:
This might be the thing I'm not sure, again would have to be used extremely passively until it can have a twin and an MG upgrade. They do come out later than the other two however, and if that early/mid game goes as shittly for me as it can, they never will. The replay game is actually one of the first to ever survive to a p4 on the field. This might be the cause of my problems, any thoughts on skipping T1 (armored cars) to rush T2->P4 vs this american strat?

Skip T2, Go T3 -> Panzerwerfer: Great for dealing with those blobs. Unfortunately made from recycled armored car 1 ply toilet paper and basically begging for sonic the allied battle tank to drive by my base and fist it with a shell. Arguably I can try to move this guy around the map at all times, but that is mentally taxing when engaged in battle and risky in case there is anything scary in the fog of war. Panthers often require resources I'll never have, Burmmbars have let me down too often.

Early Game


So given the above shitty reactionary/damage control options it seems obvious to me that I simply cannot lose early/mid game as much as I do.

I'm gonna lay out some strategy ideas from sane to insane and I'd love some feedback.


Try to win vs the over whelming American infantry.


I do this by only working with 2 gren squads in an engagement at minimum and then saving up for sniper support, I haven't tried this against americans before but the tactic works great vs brits. Might work well, especially considering they can't counter snipe.

Instead of ever trying to win vs the overwhelming American infantry, I focus on slowing them down and keeping them busy.

I do this by cycling my 2 maybe 3 gren squads. 1 squad fights from cover/micro with stun/rifle nades, 2nd squad on the way, 1st squad gets to 1 model retreats as 2nd squad arrive to replace, 3rd squad on the way, 1st squad reinforcing/healing, 2nd squad to 1 model retreats, 3rd squad replaces, 1st squad on the way, 2nd squad re-enforce/heal, etc. This is all fine and dandy but I think I actually end up bleeding more man power than he does overtime which means I'm losing.

Alternatively I can use the same idea as above but with 2 squads and a support weapon. Unfortunately regardless of my choice, MG or Mortar both make the strategy more susceptible to flanking. Which will inevitably happen when dealing with as much infantry as I am. 1 gren 2 MG may be better as the supporting MG can cover the first one, I haven't tried this yet. What I do know for sure though, is that I'm likely to avoid putting MGs in buildings in the future.

Try to use storm doctrine to guerrilla warfare the Americans with ambushes (using cloak)

Haven't thought this one through too much, but if anyone has tried it do let me know.

Try to mach/exceed overwhelming American infantry.

Firstly, the second I find myself in an engagement with rifles, I respond with not only my gren squad but also near by pios to flank and attempt to tip the tide of battle. I actually already do this and it has helped on occasion. Unfortunately this works best only when the gren squad starts the engagement and is join by pioneers, which is less likely than the other way around early game but non the less, it's something.

Alright, let's take some crazy pills here. American rifle squads cost 280MP my grens cost 240MP, at 5 rifle squads I should be able to have 6 gren squads. Here have another pill. But instead of eventually having more infantry, lets go for something a bit more drastic. I build 2 infantrie kompanies spamming grens as fast as possible. It will be imperative however that I do not 'counter blob' I will instead focus on keeping troops separated, and constantly flanking/fausting enemy light vehicles.

I use my double pioneers from the start of the game to cap wherever my grens aren't fighting. I skip T1 and rush T2->P4 and make hitler proud.

That's it, that's all I got. Any feedback/suggestions are much appreciated.
18 Apr 2016, 11:00 AM
#2
avatar of Woodstock
Senior Caster Badge

Posts: 192 | Subs: 1

1 user is browsing this thread: 1 guest

Livestreams

Netherlands 25
Germany 633
Germany 1

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

498 users are online: 1 member and 497 guests
aerafield
18 posts in the last 24h
48 posts in the last week
156 posts in the last month
Registered members: 45270
Welcome our newest member, Siefk208
Most online: 2043 users on 29 Oct 2023, 01:04 AM