Seriously , this commander is rediculous, even i lost my t4, i still can get panther (which rekt 2x isu and totally turned tide). I dont have much okw 2v2 games, but as this far ive noticed that this commander is almost like must. As on this replay u can see, after enemy gets my t4 down , and ISU on field, im starting to be screwed. But boom, when command panther hits field, im saved.
I dont chooce this commander for stgs (didint upgrade a single), i mean that panther, and infinades makes that commander so OP. nades for mgs and panther when u are seriously screwed. stgs, they are more like secondary.
Was very good game vs quite high ranked guy(s), my ally got bit rekt at begin, and i had egual battle vs soviet player, but after command panther appears, we turn tide very nicely. Also raketenwerfer, way too underrated thing. I like it, and imo there is nothing wrong with it, compared to okws other powers.
Special ops OP ! (saved my ass)
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TüMe
19th February 2015, 09:28 AM
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19 Feb 2015, 09:28 AM
#1
Posts: 558 | Subs: 2
19 Feb 2015, 11:06 AM
#2
14 Posts: 10665 | Subs: 9
You used Obers as minesweepers? 

19 Feb 2015, 14:36 PM
#3
Posts: 444
Teh Arty flares are pretty darn usefull for walking stuka strikes.. this is a must use commander in team games
19 Feb 2015, 15:35 PM
#4
Posts: 558 | Subs: 2
You used Obers as minesweepers?
yeah, panther was so valuable , i knew that enemy had mines planted on my side, and ammos was on so low, so i just let my obers and volks run on his minefield, since i didint have problem with mp

19 Feb 2015, 15:37 PM
#5
Posts: 558 | Subs: 2
Teh Arty flares are pretty darn usefull for walking stuka strikes.. this is a must use commander in team games
Yea, i mean, ofc its important especially if ur teammate is okw and uses stuka. But what i meant, those two things which i said earlier, are (imo) most important for that commander. However, i did use flares atleast once for flanking second ISU. And thos flares good point is, that they are less visible than recon (green) flares

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