Excellent work relic, can't wait for battleservers and to check out the new map!
			Aftermath Update
									19 Feb 2014, 01:48 AM
				
	#22					
								
					
				
		
 3
3			Posts: 33
									19 Feb 2014, 02:08 AM
				
	#23					
								
					
				
		
 
    		            							
			    		Posts: 3293
Really liked playing your map 1v1 in the Beta.Sorry it was not 1v1 TBH.....nice job, Onkel
thats painful why not both i think it should be both.
									19 Feb 2014, 03:25 AM
				
	#24					
								
					
				
		
Posts: 2487 | Subs: 21
Lets see how this update plays out.
			
		
									19 Feb 2014, 05:35 AM
				
	#25					
								
					
				
		
 5
5			Posts: 1157 | Subs: 2
Can't wait to test out the battle servers! Balance changes are good, I like the direction this is going : )
			
		
									19 Feb 2014, 06:52 AM
				
	#26					
								
					
				
		
 
    		            			 17
17			Posts: 2838 | Subs: 3
Is there anywhere to see more details on the bug fixes? The balance changes look quite good.
			
		
									19 Feb 2014, 07:14 AM
				
	#27					
								
					
				
		
 1
1			Posts: 94
As I said on the official forums, I have yet to notice any bug fixes, only bugs which weren't fixed - as well as a couple new bugs with the custom game setup screen.
Edit: And also apparently PG's have lost their firing sound.
			
		Edit: And also apparently PG's have lost their firing sound.
									19 Feb 2014, 15:21 PM
				
	#28					
								
					
				
		
Posts: 574
Relic rarely list specific bug fixes aside from issues which they consider to be major. The minor things you can check for on the Relic News forum bug list, as we add and remove them as needed. I don't think Relic themselves do that anywhere -- not in public, anyway.
The StG 44 firing sound has been known for a while, so it's kind of annoying they haven't fixed it in live. That's one of several issues...
			
		The StG 44 firing sound has been known for a while, so it's kind of annoying they haven't fixed it in live. That's one of several issues...
									19 Feb 2014, 17:05 PM
				
	#29					
								
					
				
		
									19 Feb 2014, 17:14 PM
				
	#30					
								
					
				
		
									19 Feb 2014, 18:50 PM
				
	#31					
								
					
				
		
 
    		            			 14
14			Posts: 10665 | Subs: 9
thats painful why not both i think it should be both.
I made a dreadful error
 I assumed from Onkel's post that the map was for 2v2 only - but it is not.  In fact when I looked this morning, it featured at the top and the bottom of the menu! My bad! Sorry!
 I assumed from Onkel's post that the map was for 2v2 only - but it is not.  In fact when I looked this morning, it featured at the top and the bottom of the menu! My bad! Sorry! 
									20 Feb 2014, 03:44 AM
				
	#32					
								
					
				
		
Posts: 1063
This patch destroyed my beloved armored assault commander, T34-85 push back to 9CP is too much, for this commander to work T34-85 should revert back to the old dual call-in at 7CP.
			
		
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