MonolithicBacon, new to the COH2.org mapmaking staff, had the idea for this series and will carry on with more tips next week.Worldbuilder Tip of the Week #1: Checking Line-of-Sight
3 Feb 2014, 17:04 PM
#2
Posts: 1582 | Subs: 4
First of many
MonolithicBacon, new to the COH2.org mapmaking staff, had the idea for this series and will carry on with more tips next week.
MonolithicBacon, new to the COH2.org mapmaking staff, had the idea for this series and will carry on with more tips next week.
3 Feb 2014, 17:23 PM
#3
Posts: 1734
Permanently Banneddamn it Onkelsam
second
second
3 Feb 2014, 17:28 PM
#4
2 Posts: 2181
You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it
5 Feb 2014, 10:30 AM
#5
Posts: 952 | Subs: 3
You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it
Setting fire to buildings? Using FX or using NIS?
I intend to do something on both!
18 Feb 2014, 23:16 PM
#6
Posts: 25
Thanks for the tips, is there a way to check line of sight from a building? Or does anyone know if you can see from inside a building over a line of sight blocker i.e. tall fence?
3 Jul 2015, 11:34 AM
#7
Posts: 14
Really awesome tips! I discovered that units standing next to walls and lampposts lose all their Sight. Does anyone know how to fix this? 

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