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Worldbuilder Tip of the Week #1: Checking Line-of-Sight
3 Feb 2014, 17:04 PM
#2
![avatar of OnkelSam](/uploads/avatar/29.jpg?updated=1371338360)
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First of many
MonolithicBacon, new to the COH2.org mapmaking staff, had the idea for this series and will carry on with more tips next week.
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3 Feb 2014, 17:23 PM
#3
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
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Permanently Banneddamn it Onkelsam
second
second
3 Feb 2014, 17:28 PM
#4
![avatar of Sarantini](/uploads/avatar/6366.jpg?updated=1428004593)
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You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it
5 Feb 2014, 10:30 AM
#5
![avatar of MonolithicBacon](/uploads/avatar/8803.jpg?updated=1503611834)
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You should do a tip on how to set your buildings on fire at the start of the game, I just figured that out last week and it creates a very nice effect if you have a map that has lot of destruction in it
Setting fire to buildings? Using FX or using NIS?
I intend to do something on both!
18 Feb 2014, 23:16 PM
#6
![avatar of MetallicBlack](/images/avatars/t_34_85.png?updated=1394378846)
Posts: 25
Thanks for the tips, is there a way to check line of sight from a building? Or does anyone know if you can see from inside a building over a line of sight blocker i.e. tall fence?
3 Jul 2015, 11:34 AM
#7
![avatar of Andervall](/uploads/avatar/15002.jpg?updated=1441631271)
Posts: 14
Really awesome tips! I discovered that units standing next to walls and lampposts lose all their Sight. Does anyone know how to fix this? ![:o :o](/images/Smileys/ohmy.gif)
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