The only valid question is why soviets can't build trenches while germans can.
After all its soviets who built longest trenches in a whole war.
Rest things, including german bunkers, are fine.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: lets talk about bunkers 24 Jan 2014, 18:32 PM
In: COH2 Gameplay |
Thread: Sniper Balance24 Jan 2014, 17:26 PM
Because the amount of manpower and Tiers used in Ostheer side is higher than Russian side. Snipers are only issue in early game. Soviet T1+molotov and or AT nades>>german T1+T2. Bad excuse. Squad size is also a bad excuse, because soviet sniper shoots 100% slower at max range, so german sniper inflicts more bleed. Moreover if you don't go for T4, then cost difference between 3 german tiers and 2 soviet ones+AT/molotovs are not that off. In: COH2 Balance |
Thread: Sniper Balance24 Jan 2014, 16:44 PM
Not the Rus Sniper team the real problem, the real problem is nothing effective counter in WM side, for the Rus sniper team + AT naded screening Conscript/Button capable Guards/in late game Su85+Sniper spam combo... Scout Car is nothing now, German Sniper is designed NOT to counter the RUS sniper team ... Ever tried using... I don't know... combined arms? You are complaining at the moment that there is no single unit that can handle combination of at least 3 different soviet units, including doctrinal one. Don't you think that sounds a bit silly? How about getting your own sniper to snipe guards? Or MG42+mortar to force them to move/lock them in one place and then use scout car? Or use MG42 with grens and your own sniper or even mortar? In: COH2 Balance |
Thread: T-34-76 after patch24 Jan 2014, 16:33 PM
On the contrary. That have everything to do with what you've said. You've tried to justify exclusion of KV-85, which was just modified KV-1 with the excuse that only a handful of them was made. I've countered that pointing out that if unit that was build in only 44 models was included as default unit in both vCoH and CoH2, then there is absolutely no reason why we shouldn't see Kv-85. And that does support my argument pretty well, because KV-85 would require new turret model and would be suitable addition to multiplayer(which again, happens in 1944-45), instead we've got old, single player and ToW unit that didn't required any new models, just stat change. If that doesn't support my argument about relic being lazy, then I don't know what would. In: COH2 Balance |
Thread: Sniper Balance24 Jan 2014, 15:31 PM
I don't understand why Ostheer and Russian snipers have the same cost (360 manpower). You're not talking about sniper balance, you're talking about sniper vs sniper battles. These don't exist anymore. Just like penals don't stand a chance against equally expensive pzgs. Snipers are different and they are not meant to counter each other. Soviet snipers will always be 2 men and german snipers will always be 1. Relic ensured us about this multiple times, so threads like this are void. Relic also said they are balancing snipers, but will not change their survivability. In: COH2 Balance |
Thread: T-34-76 after patch24 Jan 2014, 15:04 PM
44 Ostwinds were built. Do I need to say more? I can't imagine a better mid ground between T34/76 and IS-2. Would still be inferior to panther/tiger, but would give it a hard time cost effectively. In: COH2 Balance |
Thread: T-34-76 after patch24 Jan 2014, 13:41 PM
Don't forget outdated, pre war KV-1 instead of KV-85(KV-1 modification with SU-85/T34/85 cannon) adapted to german late war armor. To me its just relic being EXTREMELY lazy. Multiplayer is set in 44-45 years, yet soviet army with few exceptions is from 42 year at best. In: COH2 Balance |
Thread: Shocktroops at 1CP24 Jan 2014, 13:39 PM
See, that is the problem versus Sov's... Sorry, but this is no problem at all. Can your MG42 pin other squads or only shocks? Can snipers shoot other units or anything but shocks is immune? You don't use resources to counter 1 or 2 squads, you use them to counter a whole strategy. If opponent is using heavy infantry strat that uses expensive squads as its base its rather obvious that units excelling at AI and AI control is what you need to go for. Its called adaptation. And your 'other big problem' is also called adaptation. If soviet went for guards, why did you respond with light vehicles? And german T1 is all that is needed to hardcounter shocks. In: COH2 Balance |
Thread: What is up with the pzkpfw V Panther ?24 Jan 2014, 10:03 AM
If by 'team games' you mean 4v4, then no, I don't. Most of my games are 2v2. And last time I've used ISU I've really regret it. Its too slow, too expensive and too fragile for me to ever build it again. Others might like it, but I see no reason to get it over KV-2 or IS-2. In: COH2 Balance |
Thread: T-34-76 after patch23 Jan 2014, 22:42 PM
And I find it disturbing how many german only players believe that soviets can have T3 and T4 in one game unless it lasts 50+ minutes. If you've went for strat that involves T3, then he will not have T4. "Just using T4" is also no solution. Its extremely boring and extremely map dependent, unless you want to return to times where it was all about guards+M3 snipers to SU-85 spam, because I certainly don't. In: COH2 Balance |
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