I have no idea why this discussion has devolved into relic's wokeness, there is literally nothing in the game, especially in multiplayer that you can really point to as 'woke.'
There does not need to be anything in game really.
Relic hiring for diversity instead of merit alone can impact quality of the game in extremely negative way and since they are canada based, which is one of the most obsessed countries on the planet regarding that, I can assure you, they are wasting a lot of time on that bullshit they could have dedicated to improving the game itself. |
Which is also why I concluded that they will probably need to rebuild it from their hardcore fan base - the others are gone anyway.
Something tells me they do not give a shit about us and expect genderfluid gen-z zoomers to be interested in a dying genre in historical settings they know nothing about nor are interested in.
I would love to just shit talk or talk out of my ass here, but that last survey questions are extremely telling.
They didn't even had "gaming" listed on their hobby list, they give no fuck about gamers. We're drones for them who supposedly swallow every shit they throw at as, because we're "hardcore fans" and there is no need to appease us. |
Too durable for sure. Retreating units in CoH2 had a -50% received accuracy modifier as we all know. Helpful against small arms but irrelevant vs most tanks and well-timed grenades
In CoH3, Relic replaced this with -50% received damage, which leads to these immersion breaking scenarios where squads can eat a nuclear explosion to the face
CoH2 was something like -60% rec acc.
CoH3 is -40% rec acc and -20? 30? % rec dmg.
Basically, easier to wipe using small arms, harder to wipe using explosives, which feels like its much more due to overall TTK being lower and infantry itself having non universal health values. |
Just weighing on the TTK thing, i think the combat TTK is overall decent to fine, but the retreat TTK is awful, i think its whats causing most of the awkward engagements.
I do agree that TTK does feel very good for both, vehicles and infantry(tho some SMG ones could either take less dmg or dish out a bit more), but what's the issue you see with retreat one? Too durable? Too fragile?. |
I hope the “elite” LOLOL. Can live with killing the franchise. Numbers don’t lie and COH3 playerbase isn’t recovering or increasing. It’s steadily dropping off. Numbers don’t lie. You can’t spin it anyway to make it look good. Since release the coh3 playerbase has been going down.
Its not balance or TTK that drives people away.
Its relics over focusing on broken campaign, missing core convenience features, bad map variety and map balance and relics own denial of who actually plays their games and survey mentioning clown people is a testament to that.
Relic is gone.
Hope for a good RTS coming from them is gone.
I'm actually glad DoW series died before this, because if they kept going, Blood Ravens would have new chapter master - Gaysexius Genderfluidus Doublesoul, weilding a mighty power dildo or some shit.
Relic as we knew it is dead and gone, just like Blizzard after Activision took over. |
They haven't yet launch the game for the console market. Not sure what are their expectation.
Probably expecting Northgards success.
However Northgard pace and way combat works really is console friendly as accidental design perk. |
Why? I don't follow your logic.
Not enough transgender, non binary, dual soul apache helicopters playing.
Literally no target audience here, mate.
However, we should consider walking a mile in Relics shoes to understand them better.
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RTS campaigns are never good and they never really have been
SC1,2
WC3
DoW2
Gray Goo
Ancestrs Legacy
Spellforce 3
And from the depths of time, Original War.
These couple had pretty good campaigns, some better gameplay, some better story, but overall memorable and enjoyable.
Other then that, yeah, RTS campaigns were pretty poor.
Nothing good ever came out of C&C series in that regard. |
I've been repeating for years, big gaming needs reality-check collapse like it had in the 80s.
Corporations got too bloated, quality of releases drops all the time, pretty much every single multiplayer game and half of single player AAA releases were dropped in "early access/beta" state over last half a decade, console ports work worse then ever even on most powerful hardware.
All the AAA gaming companies need reality check - they are to make games and make players happy, not to rimjob investors in a futile chase of unreachable and impossible "infinity and exponential growth of the company". |
Mobile is largest, easiest and free money, mobile casuals have no self control over micro transactions, nor do they have self awareness about them.
Everyone wants in on mobile.
Why do you think Activision Blizzard announced they want all their franchises to be mobile?
Same with EA.
Mobile "gaming" is infinite source of stupid, gullible, unaware people and their open wallets.
Loot boxes, gachas, pay-to-skip, pay2win mechanics are not only wide-spread there, they are accepted without any critique.
It would be retarded for any company not to try to tap into that.
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