Its called Elite training, you right click it on 222 and there you have it!
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Time for some original content.
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Hey Noun,
I should note that the other DLC commanders have been over all, pretty good! Sure they
don't have all the sparkles and lights of a King Tiger or group of T34's but they brought much needed flavor to the game. I feel banning all DLC commanders from competitions would be going to far. There are some creative juices at Relic still and I think their work needs to be recognized and distanced from the P2W commanders. I personally don't mind paying for these different flavors.
Also, while I'm in the upbeat mood. The map modding community has contributed a significant amount of effort in creating dynamic content. I hope that in the future Relic will continue to support them by selecting the best of their maps and publishing them officially during patch cycles. In the leaked notes, it appears they are doing just that. This is a great example of good community engagement. People want to make maps for the chance to get published, Relic publishes map with recognition to the creator, more folks what to make maps, people come back into the game to play that new map and recommend it to friends. Its a cycle. How can this model be adopted else where? More community commanders? |
I agree Kurt. Being a community manager he should be able to contact those responsible for such a decision and provide clarity to the community. Open and honest feedback, ya know? Something on the lines of a "Lessons learned from Soviet Industry and Elite Troops DLC" blog post that captures Relic's original intent of those commanders, what when wrong, and what they are doing the in future to prevent such issues would go a long way in distilling confidence into the community. Confidence would go a long way in our community recommending this game to others. |
Just to be clear, it was Tommy who brought it up. I'm just pointing out the obvious silence in Nouns response. I do not believe this issue is up to Noun, I suspect it is a Relic/Sega business decision that is made in a meeting and passed down to the development staff via a memo. |
The silence about the P2W commanders is deafening.
There also needs to be more community engagement when it comes to the balancing process. As you can see in the various forums its a very passionate topic. There are many other games to learn from. One of the best, EVE Online. Whenever new content/balancing patch is going live CCP publishes it first on the OPEN test servers. The community gets time to give feedback. They also act as bug hunters, etc. After that period the patch is adjusted and goes live. |
Thread: Dshk 3813 Feb 2014, 16:49 PM
I'll be trying it out over the coming days in combination with Forward HQ. In theory, I see this commander still being useful but he has 2 heavily nerfed abilities, with no associated unit cost reduction. |
Now if the 'balance' team could only apply the same CP logic Elite Troops training the world would be a much better place. |
IL-2 Sturmovik Attack
· Damage from 20 to 8 · Target lead in distance from 16 to 12 · Target lead out distance from 8 to 10 · Cost from 240 MU to 180 MU
More than a 50% damage nerf. Nice. Another over nerf in the making here. |
Nades Tier (effectiveness / cost)
God Tier: Gren Riflenade (cheap, G43 sometimes sound like Riflenade causing confusion, potential squad wipe)
Decent Tier: Cons Molotov (Thanks to movement lag, almost must kill 1-2 dude when you see cons igniting their Vodka, dirt cheap)
Good Tier: Guards' nade, Penals' bomb (squad wipe potential are damn too high)
Meh Tier: Shocks' nade (only useful because of their plasma armour, almost no AOE damage)
Shit Tier: PG's Bundled party popper (expensive bullshit only spammable in Ostosssssspen Doctrine)
Such a good response. +1 |