they have the potential to be a zerg rush that can adapt readily to what ever the enemy does to fight them.
I'm sorry but do you even play Brits? The idea that giving sappers +25% capture speed and a small buff to a late game upgrade could risk turning them into all-around terminators is among the silliest shit I've seen on this forum.
I'm not sure. Wasn't it a Vickers and AT-Gun? I really don't know, the commander is just too bad to play. Either way when I get a mortar at 4 CPs it is way too late.
It's a mortar and an AT-gun at 2 CP. It's one of the better 1v1 Brit commanders after Royal Artillery and Commandos.
T-34/76 arriving too late is a pretty common complaint with Soviets, so couldn't the T4 fuel cost be decreased slightly now that it doesn't give Mobilize Reserves for free?
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After considering that this would also bring doctrinal tanks to the field earlier, it sounds like a terrible idea.
I love when my opponent plays terribly bad and gets rewarded for it because my TD gets a main gun crit and can't get the killing shot off on his heavy tank. It makes the game so exciting, just as Lord Quinn Duffy intended, and I wouldn't have it any other way. #BringBackRandomPartisanWeapons
I don't know why you're trying so hard to make me sound like a hypocrite for wanting MGC gone from the game. The reality is that removing MGC would be a trivial task, and we already even have a tournament mod that does so. Removing randomness in general would be a huge task, requiring most of the game to be redesigned and reprogrammed, which is why I don't even entertain the idea of doing it.