Remember that the Soviet sniper's offensive abilities have been buffed in return: it fires and cloaks faster now.
Just another example of how the game has been and continues to be homogenized.
Wehr sniper had significant advantages over the Soviet sniper, but he was weaker to being countersniped. Now both snipers are equally vulnerable to countersnipe but their capabilities are more similar, although unless they are carbon copies of each other then the Soviet one is just plain weaker now rather than having some advantages and some disadvantages.
Implementing this change at the same time they also buff light vehicles versus snipers is pretty much going to kill sniper play for Soviets.
Combined with the garrison and mortar nerfs this just pushes the game even further into generalist infantry spam into vehicle rushes. Ever since release everything that actually requires positioning and tactics gets nerfed and basic infantry get buffs lol.
God forbid that Riflemen/Conscript/Grenadier/Volksgrenadier spam builds have weaknesses.
imo this change belongs in the garbage bin along with ideas like "Soviet weapons teams should have 4 men not 6" and "USF should have a mortar because everyone else does"