Well I'm not playing it at the moment.
Frankly unless they fix their release model I'm just not interested in going back to it.
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Thread: COH2 is good. But will you be playing it in 6 months ?30 Nov 2013, 14:10 PM
In: Lobby |
Thread: Sunday Night Fights S05E0426 Nov 2013, 14:01 PM
^ It's hard to hold the muni points and against M3s you need the munis for fausting. I have no idea what Ivan was going for with the mortars and MGs but I love him for it. Seriously, skipping T2 vs *multiple* M3s is never worth it (even if you don't like the 222), and the fuel cost on the M3 and AT nades makes the faster P-IV kind of unnecessary. A good series of short games and an impressive North Langreskaya win from Von as Soviets. |
Thread: How I feel about paid commanders.17 Nov 2013, 05:16 AM
This really great and really reassuring for me. This is exactly the kind of business model I have been waiting for in an RTS and is exactly the reason why I will continue to support this game and buy the great commanders you are realeasing. It's not 'pay to win' its 'pay to increase strategic possibilities and enjoyment of the game'. As far as the model works for the consumer: it's a good business model for single-player content, and for cosmetic multiplayer content. It is an appalling business for a multiplayer RTS because what anyone I face in Automatch has in this game dictates my experience of the multiplayer. The expansion model allows people to play the base game against other people with the same in a balanced state in terms of options available if they prefer to, while this one does not. Also, compare the value for money you get with The Conquerors or The Titans to what you get for these commanders... it's not even close. The part of your post I have bolded (Relic's official line) is currently not true of the paid commanders in the state they've been released in. The bugged FHQ bug, Assault grens, Ostruppen and Soviet industry were all so radically overpowered at release that it's basically professionally embarrassing. Assault Grens and Ostruppen are still not uncontroversial in the community in terms of balance. If Relic want to work with this controversial business model, they have to do a much much better job of playtesting and balancing their content, as well as employing a responsible release and patching schedule driven by integrating it into the rest of the game. I have yet to see them do this. If some people value commanders that are blatantly above the power curve, should Relic make more overpowered commanders because they probably sell better? I suppose you might also add that what a player values may actually not be what a player wants to be in the game, if you consider people buying one commander to counter another. Tl/dr: I have already paid for a game. Allowing other people to pay to make my game less fun makes me unable to recommend it to friends, uninterested in playing the game I've paid for and unwilling to purchase any future offerings from Relic. The business model is bad. I would be willing to tolerate it if the developers were implementing it competently. I am waiting to see if something changes in this regard. If Relic sees the game as a 'service', why didn't they advertise it as a service, or implement the payment model of a service rather than a conventional upfront £30 purchase which is completely inappropriate for this DLC model and borderline misleading for people who pre-ordered it? In: Lobby |
Thread: Why german had hard time counter T70 1v1?16 Nov 2013, 16:40 PM
Change the ridiculous OP commander instead of the reasonable balanced unit. In: Lobby |
Thread: So far I've played against the Germans,now Tiger Ace16 Nov 2013, 16:38 PM
C), and unless something RELIC makes the Tiger Ace, or soviet receive a similar weapon I'd rather not call for things to be 'balanced' by adding more ridiculous OP paid nonsense on the other side. Tiger Ace seems like a genuinely interesting trade-off to me on paper. If I saw one I'd probably focus on killing all the support units. I'm not really interested in playing til a few things get patched so I don't know how it feels in practise. In: Lobby |
Thread: New Patch15 Nov 2013, 12:31 PM
This provides no options for Ost. Ostheer have more options, even if you don't factor in the various paid commanders with call-in stuff. More MP to spend on Pgrens after a piospam opening, getting a second pioneer suddenly seems like a good idea, earlier sniper seems far less likely to get you pushed around. If all you want to do is build grens, you can build grens, but that's hardly the only option available. In: COH2 Balance |
Thread: How I feel about paid commanders.15 Nov 2013, 09:42 AM
No sorry, haven't watch it, if I understand you correctly one of them used Osttruppen Commander and the other Mechanized assault? Well okay a combination of both might be problematic, although what I've read people have found ways to counter them and no longer think they're OP. Basically, VonIvan went with Ostruppen spam, Sib with Assault Grens and sometimes just Grens. They absolutely kerbstomped AndyIsRipping and IronRoman three times in a row with it - not even a competition. Think they did the same to Hans and Luckystrike. I think we'll see with Ostruppen - personally I don't see how a lot of the strats that were ridiculous with them after the damage hotfix are more balanced now, whether that's the Ginnungagap/Hans spam, FHT and trenchspam, the Semois/Kharkov building rush. At high level play I think there are still a lot of reservations about how balanced Assault Grens are, though I think they just need a bigger call-in cooldown and they'll be fine. The balance considerations for those are only half the story - they also kind of mess up a lot of the core principles of the (early) game in a manner which is basically un-fixable and which affects every player who has to play against them. I think the issue is the speed/timing of release for all these new commanders and the state in which most of the paid commanders so far have been released. If the same release schedule and standards are kept up, the game is just going to drift from one imbalanced new commander to the next. Even if they were released in a basically sane and tested state (as Soviet Industry, the FHQ doctrine, Ostruppen and Assault Grens all weren't), they would probably require a month or two in the game before they could be effectively balanced. The poor state of release has further problems in that, when people are paying for them, you can't later remove an ability from a commander to balance it, and a lot of the new commanders seem to have a combination of several useful new abilities plus two of the best of the old ones, whereas the earlier commanders had more of a mixed bag. The fact that Relic are sugarcoating them by releasing Tales of War commanders for free at the same time only exacerbates the problem of not having any time to balance new commanders properly against the existing game. All of the balance adjustments you mention I wholeheartedly support (though I think the 120mm didn't need to be pricier - and did they actually remove the blitz with a damaged engine yet?) but none of those were imbalances that made me not want to play. The presence of Soviet Industry, or the Dushka + Mine doctrine or the cheapish insta-vet 3 grens have more or less put me off trying the new patch until I see a fix for them. The topics of pure rant are pretty understandable. I don't think the game is doomed but I do think Relic need to seriously reassess their release schedule and balancing process for new multiplayer content so they can actually reap the benefits of the other balancing work and game improvements they do. In: Lobby |
Thread: Let german snipers clear buildings15 Nov 2013, 03:21 AM
With DanielD on this one. In: COH2 Balance |
Thread: +240 MP Patch14 Nov 2013, 22:50 PM
I also think it's a bad move. Especially doing this right after such a big and controversial balance update. The balance was delicate enough pre-Turning Point, now it's in shambles as far as new commanders are concerned, but this could potentially manhandle it to the point Dawn of War looks balanced in comparison. Mine's unlocking at midnight. Genuinely so excited. In: COH2 Gameplay |
Thread: How I feel about paid commanders.14 Nov 2013, 22:46 PM
Have in mind that the post was written before the new commanders, so they weren't included in this analogy and besides as far as I see it the most problematic one is the Soviet industry which I strongly believe will get fixed, the experience people have had with Tiger Ace are that's a quite risky tactic. If we focus on old commanders only: do you really think he bought a spoon twice the size? Really? You still think that Osttruppen and Assault Grenadiers are OP? As I see it this situation is more comparable to saying that this guy's got a silver spoon while others have steel ones, not larger just different. And restaurants are usually not for competitions, but for personal enjoyment (here I mean that I believe, as I've written somewhere else, computer games are meant for fun, not primarily for competitions and winning things..). But if you want to compete and get prizes, having all the right to do so, you can set the rules, which such competitions usually do. If you believe the problem persists, you can say that everyone has to use the same type of cutlery and it solves your problem. Yup. Not as much as they used to be, and the effect is more pronounced in 2v2 than 1v1. Did you catch any of the Sib/Von 2v2 with assgrens and Ostruppen last patch (since which they've not really been changed much) - I think everyone involved agreed it was a bullshit strat. Personally I think Ostruppen need to be more expensive (like, 180mp) or lose bunker building and fausts, both Ostruppen and Assault Grens need a longer cooldown after being called in, units should take longer to exit trenches, should have a higher chance of dying in a trench collapse and units in trenches should not be able to prevent a cap. Just statistically compare 240mp of Ostruppen to 240mp of Grenadier and they're substantially better. Your analogy is kind of flawed. It's more like you've bought a bottle of wine and then the restaurant owner later informs you that when you pour a glass a higher-paying customer can walk over and have a wee in it. Surely you get the premise that my fun/enjoyment of the game as a not hugely competitive player depends on it being a reasonably well balanced competitive game, so when I lose I can say I made x mistakes or I just got outplayed, and when I win I can feel like I deserved it. The continual introduction of new commanders is obviously not something Relic has managed to *aheh* balance with maintaining a reasonably well-balanced multiplayer, and the probable arrival in a couple of months of yet more commanders doesn't give me hope that the game is going to reach a balanced state unless Relic learn to feed in content and major changes slowly enough that their patching process and the meta can handle it. In: Lobby |
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