Yeah a 3.5-4 second tick rate would be better from the experiences I've had so far.
Team games are often over before you can get into the meat of it. Sure there have been some amazing games that reach 45mins or so but they are a rarity I've found. Most end 30 minutes or under which doesn't quite scratch the itch like coh2 did
Premades are not a problem when opponents are of equal elo, problem is when you have say 1200 elo premade, you are 1300 elo and get 1000 elo team mate.
That opening while it certainly sounds like fun just screams of economical disadvantage so you'll have your armor much faster then wehr doing that.
A premade on discord will always have an advantage regardless of elo.
I think people are going to enjoy the 3 second tickrate more when the game starts properly matching up equally skilled players together.
Unless they properly account for premade teams then matchmaking will struggle to be balanced. Fallpios being dropped on every point at the start of the match can easily drain you of 100 vps by the time you push them off and regain a neutral/VP majority.
Nah dawg, Pathfinders are too good right now to not get. The fact that they made Weapon Support Center cheaper to build AND you can build it right away means that the cost and time savings from air-dropping them probably doesn't make sense as a "Maxim Spam 2.0" build order. Personally, I'd only see going for it if you really value the air-drop onto the battlefield aspect of the ability. (Or if they eventually nerf Pathfinders to make them less of a no-brainer)
Not aware of this bug. What is it?
Edit- I see John updated the Patch notes. So sounds like they are doing 50% damage now? Ouch. Guess Stuart for mobile AT for now eh?
Honestly the balance feels worse than ever. Everyone has just swapped to spamming jaegers with shreks which is hard to punish fully when there is no rocket arty.