Accuracy of the descriptions aside I think this whole early/mid/late game faction view is fucked.
Basically saying one faction is stronger early game versus another stronger late game makes winning revolve around the clock.
All factions should be equally as strong throughout the game, but in relation to aggressive or defensive power.
USF shouldn't be stronger early game, just the stronger attacker. Ost would be matched to be equally strong but in a defensive way. Offence and defence balanced and changing hands throughout the game by giving each faction access to the right units and counters throughout the game. Not leaving one faction dry until it hits a time limit and gets super defence and offence, against another who gets good units for a while but then finds everything obsolete.
VCoh was balanced like that - when a faction had aggressive options the other side actually had adequate counters.
Livestreams
17 | |||||
5 | |||||
5 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.270144.652+2
- 2.278110.716+16
- 3.558230.708+2
- 4.422.955+12
- 5.253150.628+14
- 6.29447.862-2
- 7.399200.666+8
- 8.8120.802-1
- 9.13556.707+3
- 10.19078.709+4
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
790
Board Info
510 users are online:
510 guests
3 posts in the last 24h
21 posts in the last week
148 posts in the last month
21 posts in the last week
148 posts in the last month
Registered members: 45475
Welcome our newest member, gkmtinstitute
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, gkmtinstitute
Most online: 2043 users on 29 Oct 2023, 01:04 AM