I take back the statement that I said pack howies or even the captain is necessary to play USF properly in 2v2. You don't need to act as a support man with a UKF player. You need to act as the hammer and faceslapper when you have to fight the axis in the early-mid game.
Hopefully this replay provides some value to anyone who wants to know what my strategy is and how it works. Took me a long time to figure out the right build for 2v2 USF but I think I got it.
So in general:
- Force the OKW players to keep popping incinedary nades so they don't have munitions for shrecks.
- Ammo/Fuel points are priority, don't let them have it if you can.
- Avoid bleed, and never lose riflemen if they are low health. Just wait for your ambulance to come out to heal them if need be.
- Rush a AA halftrack if you see little to no AT and especially if the guy chose to build 2 leigs instead of spending manpower on better things.
- Use the AA halftrack to destroy forward positioned trucks. It's as good as an AT gun when doing that.
- Get an MG if they blob up.
- Airborne is preferred in case you need an AT Gun, so you can paradrop it where ever necessary.
I didn't get to show this game either but try getting airborne with thompsons and use tactical assault when you're right next to the enemy. You can pop a few squads real fast if you manage to catch them off guard when they aren't looking.
How to 2v2 as USF
by
SpaceHamster
7th October 2015, 06:48 AM
No chat in this replay.
7 Oct 2015, 06:48 AM
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