Can some one check the impass foot print of the Light Armoured Cars and Halftracks and tell me if I am seeing things as the impass area for them to move is larger than a tiger tank.
I tested a few narrow bridges and noted the larger vehicles pass and the light ones don't, I assumed they had a larger footprint, I then tried my theory on a test map and low and behold they don't pass through small areas where as a larger tank could.
To start off just make sure all the filters are ticked, then your ready to stamp select the objects you want to stamp and click stamp while the objects are selected... It works fin, even added old stamps and updated them for CoH2
Don't adjust the description of the map from the text file do it in World Builder otherwise the map wont load as you say, and I have no idea of work around other than any SGA version you may have, but it has bugged out a few times like this for me and a couple of mates.
Thank you very much, I see the error also your right when you save it down you need to make sure that the code is still in the scar file as WB overwrites it when it is saved. So I saved the map, checked the scar file and then packed it.. Many thanks there
With that answered my other question is on Lighting effects... Back in COH you would save your presets how you want them with the 'time of day' to night, then put the time of day back on 'day'. Then go down to the bottom to transitions, and click add, and add the new preset. Put the transition at 0 and it was done.
I don't think you can do this in CoH2 as you cant load a created preset... does anyone have any idea how to get the lights to come in CoH2 please?