Lets make it clear:
You think rifles are bad, because you can't base pin with them?
What does that make DAK PGs who lose against them and cost more and do not have nearly as good upgrades?
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: My thoughts on USF at the moment (rifles suck).13 May 2024, 10:05 AM
In: COH3 Central |
Thread: US paratroopers7 May 2024, 19:23 PM
Let me rephrase then: Relic does not want it to be anything other then different Garand as evidenced by it being how it is in 3 different games over 20 years. In: COH3 Central |
Thread: What keeps you from enjoying coh3?7 May 2024, 11:19 AM
Imagine all of the cool things Coh3 would have if it was built off of Coh2. Now imagine all the impossible to change due to hard coding BS it would have, like no real side armor and hard coded mechanics that are impossible to change and tweak. In: COH3 Central |
Thread: US paratroopers7 May 2024, 11:17 AM
Carbines worked like that since forever in CoH. The only deviation from that was RETs vet1 in CoH2. You're arguing real life. I'm arguing reality of the game series. In: COH3 Central |
Thread: i will not be suprised if one day this game stop running30 Apr 2024, 07:04 AM
Brother can you please stop playing axis 24/7? It's not good for your sanity While I agree with this(as someone who predominantly plays DAK due to shortage of free time and I'd rather be good at 1 faction than meh at 4), rangers are insane to fight against, especially as DAK, where you have manpower shortages all the time and can't afford suppression whenever you need it. In: COH3 Central |
Thread: US paratroopers27 Apr 2024, 11:32 AM
Makes perfect sense really. Rifles need to be aimed, you don't just mash trigger because gun allows you to. Carbines and garands aren't really all that different in CoH games. In: COH3 Central |
Thread: US paratroopers27 Apr 2024, 08:30 AM
DAK PGs also have 75% moving accuracy, just like any other mid-close range rifle unit in game. They still lose to paras and rifles badly. That being said, in CoH3 paras are NOT elite infantry, they are (not so much)later arriving mainline variant oriented at longer range combat(LMGs) contrary to rifles, and without any upgrades they can be used like rifles and have similar performance. As already stated, if you feel you need CQC troops, get rifle BARs or rangers, paras are not CQC elites in this game. In: COH3 Central |
Thread: Anyone else find the regular Sherman useless?26 Apr 2024, 07:18 AM
The sherman should have way better anti inf. It has 3 mgs... MGs in coh were always more of a decoration. Especially in CoH1 when they did absolutely nothing. In: COH3 Central |
Thread: US paratroopers26 Apr 2024, 05:59 AM
So, exactly what they are now? Rate of fire depends on range as well, closer they shoot faster. In: COH3 Central |
Thread: 17pounder AT is the most disgusting unit i have ever seen 25 Apr 2024, 17:41 PM
You can just get towing vehicle and get the gun out of there under leig fire without any issue. Nebels just decrew it, you can still do the above on fire, or wait it out and re-crew it instantly. And pretty sure there is mortar pit, just not for the brits In: COH3 Central |
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