I disagree, houses are situational and knowing when to use them is important. They should not always be better than cover. In addition, they give you increased LOS and stop units from freezing. They also absorb artillery rounds for units behind them, and act as a sight block. They may not function now as free bunkers, but I like this.
I hate, absolutely hate, when two players are running for the same house, and pathing or a mere second is all that separates the win from the loss at the beginning of the game. It should always be deeper than this. Houses now do this better, by not guaranteeing a win.
Use them with AT squads to get good hits on tanks, or try them with mgs to cut off areas. One window is sufficient for these units.
i disagree. running for a house its an important factor in combats, so much as they become strongholds and get usualy bombarded in actual combat.
in the game its supposed to be a trade off. you pretty much have a stronger control of the surrounding zone but then you loose mobility and damage output. the cold stuff is only for winter maps, and the at stuff is even more situational. as i said they only work to place mgs because they auto rotate. other than that in their current state they are just pretty interactable debriss, you could pretty much replace the houses with woods and watchtowers it wont make much of a diference.
i reiterate in case people forget their current state is better than the previous state. but this state is wrong too.