Well I think the game needs less random factors, also the average game length needs to be shortened somehow from 40 minutes to an average of 20 mins. Also action needs to be more fast paced, happen quicker and more often (in general).
At least to be an spectator magnet.
I am not hating on the game, I just don't believe it has the potential to participate in huge events or draw in loads of spectators.
While I personally enjoy the game style, when I am playing, I find that when watching a stream I rarely actually get captivated by what is on screen but more often the chat not giving any notice to the game.
I'm not talking about guessing scenarios which you can learn to predict.
I'm talking about unreliability in units hitting and doing damage.
If I take fighter A and do some punch against fighter B, and fighter B doesn't move or block fighter B will take some damage.
If I place an AT gun against an unmoving tank the tank isn't sure to take damage, despite AT gun being the counter to said tank.
That is not part of "guessing wrong", that is just bad design from a competetive standpoint. It may feel realistic and oh so great when it is your tank doing something like that. But it is just not a good basis for major tournaments and lots of spectators.
Well what I know of fighting games, they are like SC:BW and SC2. Spreadsheet damage and only played skill. Just like in CS, Quake etc. for FPS-
In other games luck comes into as a major factor *cough* CoH f.example *cough* and that kills competive play in most events and as a spectator sport.
Did player A win because he was more skilled or just more lucky than player B? It is not a good basis for competetive play.
Yes luck is always a factor in competition but you will always try to minimize that factor, even in IRL sports.
In CoH luck plays a huge factor. It is simply not competetive by nature, despite what some people from Relic might claim.
The russian sniper unit has a nice flare ability if you use it as an hold-fire mostly forward observer unit. But it is mostly used defensively, keep the unit in cover or deepsnow and only use it for combat in conjunction with other units, otherwise it should stick to recon.
German snipers I don't use.
Been thinking about getting back into the game, although I never played it much to begin with.
Stopped after I had flown around in a battlecruiser for a while. Was before the great reset of learning skills (or W/E it was called) so no idea what my character can and cannot do anymore...
Have it become more "noob friendly" in terms of learning to play the game? I don't mind it being hard but when I played it, it didn't do a terrible good job at teaching new players how to play
It seem terribly grindy unless you use real money. Played a bit and gotten a Hurricane and that first bomber after the Swordfish as British. Not sure I can get myself around to actually play it alot.
Eh, I don't think it becomes boring. I've completed the game 50+ times now and I still enjoy myself.
Well maybe I overplayed it because I am an unemployed bum with nothing better to do than stare at job adds all day or play computer games and frankly it is the damn best game I've played in a long time, beating most AAA titles I've seen in at least 2 years. Last game I thought was just as good was probably Dragon Age Origins, so yeah overplayed it. Might try it again in a few months