I really cannot see why smoke is necessary at vet 0. In my experience it rewards bad play,
ie overextending, not planting defensive mines, not supporting cromwell with at guns. So often I see brits yolo around with AEC (expect same from cromwells soon), drive straight into pack wall etc and then shit themselves, pop smoke and piss off back to safely.
IMHO brits need to screw up to loose AEC or cromwell when they first hit field and smoke is now an added safeguard.
Although, i do find lag being a crucial factor too on many occasions.
Good luck with aiming a smoke shot, FYI it isn't like Combat Blitz
SHiet man, you have fuel-free kubel, but poor man paid his last fuel for "faust" not the mention munis to fire it )))))
Also he denied himsels early medics, not so good.
I've tried to use 1 or 2 mortars yesterday. On big city maps they feel more useless then small 1v1 maps with few garrisons. They are good to keep early HMGs at bay, but in mid-late game they .. hm .. i don't know, it is just waste of MP to get mortars mid-late game, better invest in Scott
Its not a stun ability. It literally breaks the threads. As in permanent immobilization until repairs. People try to use it on the move most of the time and thats what causes it to not work so they never use it again. But if the AEC is stationary the ability will work.
AFAIK this is timed ability, it immobilazes enemy vehicle for about 15 seconds