I'm usually quite calm. Get salty after:
1) losing against usf as ost these days. Seems like its impossible to win.
2) facing late game allied infantry (not soviets)
3) CAS cheese
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Register Time: 4 Mar 2014, 04:14 AM
Last Visit Time: 3 May 2017, 19:33 PM
Register Time: 4 Mar 2014, 04:14 AM
Last Visit Time: 3 May 2017, 19:33 PM
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Post History of Junaid
Thread: How salty are you?1 Dec 2015, 09:00 AM
In: Lobby |
Thread: Change to gren/conscript vet11 Dec 2015, 08:54 AM
I would very much rather gren just getting a combat performance buff, maybe a received accuracy buff or something. Its the design philosophy. Vet 1 only unlocks things, except for okw volks and stuka zu fuss. Combat buffs would be vet 2 or 3. I agree that grens are too fragile. So, any ideas about the vet1? How do you like the sight buff? I'd say just buff sight by 5. The long range infantry should atleast be able to shoot at, well, long range. In: Lobby |
Thread: Change to gren/conscript vet11 Dec 2015, 07:03 AM
I like the tripwire too, but i posted it as a suggestion for cons too cause i think sight buff is more handy and I didn't want accusations of being biased. Sight buff I think is best. Cons & grens are meant to fight defensively i.e. find cover and stick to it, far away if you're gren, closer up if you're con cause of their bolt actions which are crappy if firing on the move. [As in lets be clear, I'm not saying you can't use these guys to push, be aggressive and cap territory but at a tactical (i.e. squad vs squad) level they're meant to fight in a defensive, stationary manner] Tommies will mantain their sight advantage because of artillery flare upgrade. I'd be ok with medkits if they made them an upgrade like tommy healing though. Except that it only unlocks at vet1. Also, I completely sympathize with the soviet tank vet being crap but can we plz keep the thread on cons & grens? One unit at a time In: Lobby |
Thread: Struggling against USF in 1v11 Dec 2015, 06:57 AM
Yes it is indeed . I played against it once as UKF and damn but it was terrifying to move forward. On the harrassment: depends though. Against UKF it works wonders cause they're even more defensive-ish than ostheer in the early game. early 222 wrecks shit |
Thread: Change to gren/conscript vet11 Dec 2015, 03:00 AM
Hi all, So we all know how useless the vet abililites of grens/cons are. I've made this thread so we can all discuss improvements. I am updating this post with the suggestions so far. Suggestions so far: 1) Mirror UKF vet1 for both (grens AND cons) these bolt-action rifle infantry (increased sight in cover when stationary). 2) Keep tripwire flares for cons, change gren medkits to mirror UKF ones, but unlocked at vet1. 3) Sandbags for grens at vet 1 4) Passive, slow healing for grens instead of spend-muni kits. 5) Stronger and cheaper Med-kits: to heal to complete health and cost 20 munitions. 6) Cons get 'Hit the Dirt' at vet1? In: Lobby |
Thread: Struggling against USF in 1v11 Dec 2015, 02:40 AM
The early game goal should be: 1 vp, 1 fuel, 1 munitions at bare minimum. Against very agressive players even that can be a struggle to attain. I always feel that the main issue is grens. In the early game they're good defenders but bad at attacking without mg42 support, but the mg42 itself doesn't work well in agressive pushes cause of its long set up/pack up. If you can grab something though, then that hmg42 turns into a beast. |
Thread: Struggling against USF in 1v11 Dec 2015, 02:38 AM
All my 1v1 losses are verses USF so far, but I have won before going T2 rush. Hmm. Guess I'll try this too. Always thought its too risky cause of risk of losing an mg early on |
Thread: How's the grenadier vs. IS match up? 30 Nov 2015, 11:03 AM
These days, grens are pretty fucked unless you have vet/lmg advantage, and even then better pray that the tommies are not in green cover. Sniper works best in my experience. |
Thread: Struggling against USF in 1v130 Nov 2015, 10:51 AM
Agreed i always end up with 2 pios too. What i really meant was that is the benefit of an extra frontline unit worth the 200mp around the 6-8 min mark? |
Thread: Soviet Spam Counter?30 Nov 2015, 10:04 AM
Team weapon spam is tougher. What I normally do depends on the level of the spam. If extreme amounts of team weapon spam: 1 sniper and 1 or 2 mortars, focusing on his mortars first, then maxims, then zis. Use hmg42 to stall maxim rush. Preferably by putting behind cover. Use HT behind hmg to continually reinforce it (a shotblocker is best, if available) Grens/pio/pzgrens to flank & sight/screen as needed. All this is basically a stall, don't push & let him push (unless fuel point is lost). Meanwhile, build caches & tech up t4 and rush werfer fast as possible. If moderate (i.e. combined with core infantry/shocks too) Similar tactic, but use second hmg behind first to stop the con/guard hordes as first hmg will invariably be supressed by maxim rush. Keep a pzgren squad around to protect from shock flanks, but keep it out oh their LoS unless you absolutely have to commit. Element of surprise and all. Keep mortars on hold fire untill you sight a nice cluster, then BAM. If you're facing both at the same time (armor spam & support weapon spam) then you're basically fighting 2v1. Get your lazy ass mate to support you. Nobody wins a 2v1. |
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VSBeardedragon !8=89 4820= Shaunuthun StormTrooperSkillzJunaid [AJSA]MeloDeath rekso83 clever_ElyMG42 bug: No suppression after vickers K UC suppressed itby: Junaid map: Steppes1-880
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